
Heladriell |

I've been looking through the technological item rules and noticed how difficult it is to produce most said items. The character making them must have access to a lab that is described as a heavily guarded tech artifact, impossible to obtain save direct intervention from the GM.
However, technological items are nonmagical objects that may be created with right amount of skill and feats in a suitable place (the lab). So, by RAW it seems that the spell Fabricate may be able to produce technological items, as it converts the material into the finished item, through a successful skill check. Is that right?

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They're nonmagical, yes... but they're built and balanced and priced and treated treasure-wise as if they WERE magic items.
The fabricate spell shouldn't give an end-run around this fact.
You cannot make a high-tech item from Technology Guide with fabricate. If your GM does allow it as a house rule, your GM should also allow the creation of full-fledged magic items with the spell as well, because the impact on the game is the same.