burkoJames
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I am making a nagaji brawler for PFS. Here's the build through level 9, with very minimal and probably lower then wealth allows.
Nagaji brawler (snakebite striker) 8/rogue (acrobat) 1 (Pathfinder RPG Advanced Class Guide 23, 88; Pathfinder RPG Advanced Player's Guide 132; Pathfinder RPG Advanced Race Guide 196)
NG Medium humanoid (reptilian)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 23, touch 15, flat-footed 18 (+7 armor, +4 Dex, +1 natural, +1 dodge)
hp 75 (8d10+1d8+18)
Fort +8 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +12, Will +2; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee adamantine fighting fan +15/+10 (1d8+6/×3) and
cold iron fighting fan +14/+9 (1d8+6/×3) and
gauntlet (from armor) +14/+9 (1d8+6) and
mithral fighting fan +15/+10 (1d8+6/×3) and
unarmed strike +14/+9 (1d10+6)
Special Attacks brawler's flurry, sneak attack +3d6
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Statistics
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Str 22, Dex 18, Con 14, Int 5, Wis 10, Cha 10
Base Atk +8; CMB +14; CMD 29
Feats Armor Proficiency (medium), Combat Expertise, Gang Up[APG], Improved Feint, Improved Unarmed Strike, Jabbing Style[ACG], Power Attack, Step Up, Vital Strike
Traits armor expert, iron liver
Skills Acrobatics +12, Bluff +12, Disable Device +11, Perception +6, Survival +0 (+2 to avoid becoming lost), Use Magic Device +4; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ ac bonus, brawler strike, close weapon mastery, knockout, resistant, serpent's sense, snake feint, unarmed strike
Other Gear +1 mithral chainmail, adamantine fighting fan, cold iron fighting fan, mithral fighting fan, belt of physical might +2 (Str, Dex), clear spindle ioun stone, ioun torch ioun stone, wayfinder, backpack, bedroll, belt pouch, brawler's kit, charcoal stick, flint and steel, hemp rope (50 ft.), thieves' tools, torch (10), trail rations (5), waterproof bag, waterskin, 295 gp
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Special Abilities
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AC Bonus +1 (Ex) When a brawler wears light or no armor, she gains a dodge bonus to AC and CMD.
Armor Expert -1 Armor check penalty.
Brawler Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Brawler's Flurry +6/+6/+1/+1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Gang Up You are considered to be flanking your target if another ally is also adjacent to that target
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun stone (clear spindle) Sustains bearer without food or water.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Jabbing Style (1/round) +1d6 if you hit target with 2 unarmed strikes, +2d6 if hit with more than 2.
Knockout (1/day, DC 20) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Snake Feint (Ex) Can feint while moving.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Unarmed Strike (1d10) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.
Vital Strike Standard action: x2 weapon damage dice.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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The level in rouge gives me +1d6 sneak attack and the ability to ignore armor check penalties. Outside of alignments, I handle dr with weapons and so don't feel I need pummeling style. Thoughts?
burkoJames
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Ok. Looking at other builds Ill rewrite my build to hopefully be in a better format for review and commentary. No magic equipment is factored in, so as to focus on leveling choices.
Nagaji brawler (snakebite striker) 8/rogue (acrobat) 1
Final Stats:
Str 20, Dex 16, Con 14, Int 5, Wis 10, Cha 10
Level 4: +1 Strength Level 8: +1 Cha
Fort +8 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +12, Will +2; +2 vs. mind-affecting effects and poison
AC 22, touch 15, flat-footed 17 (+6 armor, +4 Dex, +1 natural, +1 dodge)
Sneak Attack +3d6
Unarmed Strike: +14/+9 Flurry +12/+12/+7/+7 1d10+6
Feats:
Level 1: Combat Expertise
Brawler 2: Jabbing Style
Level 3: Improved Feint
Level 5: Medium Armor Prof
Brawler 5: Vital Strike
Level 7: Power Attack
Brawler 8: Gang Up
Level 9: Step Up
Hopefully that makes things easier.