| MaxBarton |
I've been toying with the idea of the bloodrager and wanted to get some feedback and advice. I ran out of time tonight to get everything finished, but I wanted to get it posted and start refining the build. Thanks!
Class: Bloodrager (Primalist)
Race: Aasimar (Angel-Blooded)
Trait: Fate's Favored, _________________
25 Point Buy
Str: 19 (13)
Dex: 14 (5)
Con: 14 (5)
Int: 10
Wis: 10
Cha: 14 (2)
Bloodline: Destined
Feats:
1: Power Attack
3: Weapon Focus (Greatsword)
5: Combat Reflexes
6 (Bonus): Intimidating Prowess
7:
9: Arcane Strike
9 (Bonus): Improved Initiative
11: Reckless Rage (-1 attack, +3 damage)
12 (Bonus): Endurance
13:
15: Extra Rage (+6 rounds)
15 (Bonus): Diehard?
17:
18 (Bonus): Endurance?
19:
Feats to consider (Aberrant Tumor)
Stat Increases: Strength for every point
Bloodline Powers:
1 - Rage Powers: Superstition, Reckless Abandon
4 - Fated Bloodrager
8 - Rage Powers: Internal Fortitude, Witch Hunter
12 - Rage Powers: Come and Get Me, Spell Sunder
16 - Unstoppable
20 - Victory or Death
I'm considering going with some beast totems on the powers instead to gain pounce, but I don't feel like I'll be gaining enough for what I'd sacrifice. Thoughts?
Spell Sunder seems good, but I feel like the check may be too hard to pass, opinions?
I'm still trying to work on the feats, so that is why several of them are blank.
Is the crossblooded archetype worth doing? I feel like after Primalist I'd never actually not either take the bloodline ability of rage powers.
The only thing I'm not changing with the character at this point for sure is the race and class. So any other suggestions, I'm very open to hear. Thanks for all the help!
| MaxBarton |
Wow, I can't believe I missed that. I guess I shouldn't work on builds so late at night lol. So drop the rage powers at one and delay them till 8. I'd definitely drop internal fortitude and spell sunder.
The only thing I wonder about the beast totems is how effective it will be. In comparison to what I have now. I'll do a level 20 comparison to see how all the benefits will eventually add up.
Current(removed internal fortitude and spell sunder):
Superstition: +7 to saves vs. spells
Witch Hunter: +6 damage vs people and creatures that can cast spells
Reckless Abandon: +6 to hit, -6 AC
Come And Get Me: On both builds
Beast Totem Method:
Lesser Totem: Gain claw attacks (1d6 dmg)
Totem: +6 natural armor
Greater: Gain Pounce
Come and Get Me: On both builds
I'm just not sold on how good that trade is. I realize that pounce is an excellent ability, but I feel like the additional chance to hit and saves outweighs getting a few additional full attacks off.
Would Aberrant perhaps be a better bloodline? It opens up the Aberrant Tumor feat and extends my reach by 5 ft. Granted I'll be giving up a lot of defensive power in that trade.