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So my players are stuck on Squibbs for 8 days and after 3 days have already burned through all the events. They do have about 2000xp (each) to make up from skipping a large part of the Bonewreck Island initial encounters. They are really concerned about the drought at Rickety's and I was wondering if you guys could give me some ideas as to what (within the rules) could cause this, such as spells, or otherwise different creatures.
They even got a lot of information out of the water naga before killing her, that the various naga tribes have collapsed as their territories have shrunk from drying up rivers. And even though Rickety has a deal with the naga, Selissa was willing to put it in jeapordy in order to eat, rather than die.
I had trouble coming up with a way for lvl 4 PCs to solve a natural drought. Even calling someone in may be questionable, as non-pirates would not be welcome, especially if you had no business with Rickety.
I saw that river module, but I'm thinking a 32 page module may be a bit too much. Maybe a set of 3 or 4 encounters and a nice piece of loot at the end.

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When I ran this section of the book, I expanded on the drought severity, weather and its effect on my party:
* I set the temperature associated with the drought just below the level requiring magical protection, creating general discomfort and constant annoyance.
* All fresh water sources had gone dry within a days travel. This required his people to be actively searching for water to keep the settlement alive. With his manpower dedicated to this task, working the shipyard came to a halt.
* Farming/Gardening has become impossible, further complicating the settlements ability to feed themselves. This situation allowed my PC's some additional leverage during the squib negotiating.
* The local fauna have left the area searching of water and food. Hunting and Trapping are also not likely to be successful.
* Monsters also begin travelling outside their normal habitat in search of food, increasing the chance of encounters with the settlement.
* Last, but certainly not least, I created a Giant Wasp riding Gnome Druid who unleashed the weather attack on Rickety's settlement in an effort to drive them away from the 'his' cove.