| MehWhyNot |
I've wanted to play a shaman since the ACG came out, and I may have an opportunity to play one in Carrion Crown.
However, I'm not sure what to play, so I'm looking for some guidance. For roleplay reasons, I'm most interested in the Lore or Bones Spirits. I'm also considering the Speaker for the Past or Spirit Warden archetypes.
Any advice is appreciated.
Edit: Actually, I guess I could take both the Speaker for the Past and Spirit Warden archetypes.
| MehWhyNot |
Sample Builds
Elf Shaman 1
LN Medium humanoid (elf)
Init +0; Senses Perception +3
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 8 (1d8)
Fort +0, Ref +0, Will +5
OFFENSE
Speed 20 ft.
Melee longsword +2 (1d8+3)
Ranged shortbow +0 (1d6)
Shaman Spells Prepared (CL 1st; concentration +3)
1st—entangle, cure light wounds, detect undead (S)
0th (at will)—stabilize, light, detect magic
SPIRIT ABILITY
Monstrous Insight (Su): The shaman can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the shaman can attempt a Knowledge skill check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her shaman level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
STATISTICS
STR: 14 DEX: 10 CON: 10 INT: 14 WIS: 17 CHA: 14
Base Atk +0; CMB +2; CMD 12
Feats Breadth of Experience
Skills Intimidate +8, Knowledge (Religion) +8, Knowledge (Planes) +8, Perception +7, Spellcraft +6, Use Magic Device +6, Heal +7, Knowledge (All) +4
Languages Common, Elven, Draconic, Sylvan
Changeling Shaman 1
LN Medium humanoid (changeling)
Init +0; Senses Perception +3
DEFENSE
AC 16, touch 10, flat-footed 16 (+4 armor, +2 natural armor)
hp 8 (1d8)
Fort +0, Ref +0, Will +6
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+3)
Ranged light crossbow +0 (1d6)
Shaman Spells Prepared (CL 1st; concentration +3)
1st—entangle, cure light wounds, detect undead (S)
0th (at will)—stabilize, light, detect magic
SPIRIT ABILITY
Monstrous Insight (Su): The shaman can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the shaman can attempt a Knowledge skill check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her shaman level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
STATISTICS
STR: 14 DEX: 10 CON: 11 INT: 14 WIS: 18 CHA: 14
Base Atk +0; CMB +2; CMD 12
Feats Mother's Gift (Surprisingly Tough)
Skills Intimidate +8, Knowledge (History) +6, Knowledge (Religion) +6, Knowledge (Planes) +6, Perception +8, Spellcraft +6, Use Magic Device +6
Languages Common, Elven, Draconic, Aklo