The Tea Elf
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Today I was playing a game (our group got crushed except for me) and we encountered something. The enemy had cast Spike Stones on the ground and my PC wanted to charge through them (he had DR 8/- so he wasn't in any danger from the spikes). Anyways, the GM said that I couldn't because the Spike Stones were difficult terrain and I couldn't charge. Now, as an avid player of wizards I know Spike Stones does halve your movement, but nowhere does it state it is difficult terrain.
So basically my question is thus: Can you charge through terrain that is not labelled as difficult terrain but takes double movement to go through?
Another question: Say I get hit by caltrops, once again my movement is halved. Would I also not be allowed to charge?
MrRetsej
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Your GM was right. Here is the pertinent passage from the Combat chapter of the CRB under "Movement During a Charge" with the important line bolded;
"You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent."