CalebTGordan
RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32
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Male Werecrocodile-Kin Skinwalker (Scaleheart) Fighter (Lore Warden) 2
NE Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (2d10+6)
Fort +6, Ref +2, Will +0; +1 morale bonus vs. charm and fear
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OFFENSE
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Speed 30 ft., swim 30 ft.
Melee bite +7 (1d6+7) and
brass knuckles +7 (1d3+5)
dagger +7 (1d4+5/19-20) and
fishing gaff/boat hook +9 (1d8+7) and
masterwork handaxe +8 (1d6+5/×3) and
oar +8 (1d6+7) and
Spell-Like Abilities (CL 2nd; concentration +2)
1/day—scare (DC 12)
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STATISTICS
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Str 19, Dex 14, Con 16, Int 16, Wis 11, Cha 10
Base Atk +2; CMB +6 (+8 dirty trick); CMD 18 (20 vs. dirty trick)
Feats Combat Expertise, Extra Feature, Improved Dirty Trick, Weapon Focus (hooked lance)
Traits buccaneer's blood, crocodile swim, rough and ready
Skills Acrobatics +4, Bluff +0, Climb +8, Diplomacy +0, Disguise +0, Intimidate +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (religion) +7, Linguistics +7, Profession (sailor) +6, Stealth +9 (+11 when moving at half speed or less and mostly or completely underwater), Survival +0, Swim +16 (+18 when moving at half speed or less and mostly or completely underwater); Racial Modifiers +2 Stealth
Languages Common, Cyclops, Elven, Infernal, Polyglot
SQ animal-minded, change shape (+1 natural armor), change shape, change shape (bite), change shape (darkvision), change shape (ferocity), change shape (swim 30 ft.), cruelty
Combat Gear - ; Other Gear dagger, brass knuckles, hand axe, anything he can grab when he on a ship.
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SPECIAL ABILITIES
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Animal-Minded Werecrocodile-kin have a +2 racial bonus on Stealth and wild empathy checks.
Change Shape (+1 Natural Armor) (Su) You chan choose to gain +1 natural armor when shifting into bestial form.
Change Shape (4/day) (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crocodile Swim +2 Swim and Stealth when moving half speed or less and mostly underwater.
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless. (Note: I am talking to the GM about changing this to something else.)
Extra Feature Gain additional feature in bestial form.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Swimming (30 feet) You have a Swim speed.
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A couple of notes:
- We rolled for stats and I was very fortunate with my rolls.
- We have been playing for a few sessions so things are pretty set and can't be changed without the GM's approval.
- He currently has the Cruelty drawback, but that may change. The GM recongized that it was going to seriously harm my character in a fight in this game.
This is Azikiwe Akobundo, my character for Skull & Shackles. We are about two weeks of in game time into the AP and things have been going really well. Azikiwe is acompanied by the following:
- A catfolk rogue focusing on fighting with claws. He is pretty decent in the frontlines as long as he can flank.
- A human bloodrager who is our front line DPR at the moment.
- A half-elf inquisitor of Besmara. He focuses on distance with a longbow but can switch to a rapier when needed.
- A human tattooed sorcerer. She has been staying far back for now.
- A teifling bard (no archetype.) Needs to stay in back lines.
Azikiwe is designed to be about mid-field to front lines. I plan on getting him a trip reach weapons and using that to help out the catfolk and bloodrager. The idea isn't nessicarily to trip but to reposition foes to help the rogue gain flanking, and eventually to give people attacks of opportunity. He will almost always have his bite attack in combat, so if someone closes in on him he has an attack that still threatens.
So far he has been a character of surprises. Because I don't have to pump so much focus into DPR, and because I have one of the highest Intelligence scores in the party, I have been able to do some fun things with this character. I plan on taking the Improved Reposition, Greater Dirty Trick, Greater Reposition, Tactical Reposition, and possible the Quick DirtyTrick/Reposition feats. I may still get Greater Weapon focus for a hooked lance, but I am considering skipping out on Greater Weapon Specialization.
What I am considering doing, and would appreciate some advice on is 3rd level. I am thinking of dipping into another class for a two or three levels, possibly spreading them out between fighter levels.
I am considering rogue as it will give me a couple more skill points (Lore warden gives me +2 to put into Knowledge skills, and I am using the favored class bonus for +1 skill point,) maybe an neat archetype ability (haven't really picked one but rogue archtypes are pretty front loaded,) and at 3rd getting evasion to help protect the character a bit more.
I am open to other suggestions as well. Bard might be a good one but I haven't really seen much there that excites me besides the class skill bonuses and skill ranks.
What do you all suggest?