Opinions on an Custom Clas


Homebrew and House Rules


This is designed to be an Advanced class, IE the Advanced class guide. I'm going to be running a city game soon (my gaming group typically spends about 99% of our time in the wilderness in most games we end up playing) and the slayer just wasn't quite doing it for me.

How do you all feel this class compares to the other advanced classes from the ACG (at least on paper).

My original name for the class was assassin, but it didn't quite fit right with the abilities and purpose I intended so I opted for Divine Hand. Also, please let me know if anything is unclear. I tend to leave things out and forget i've done so when I get into something.

Class should be accessible Here


I like the idea of a ki using Inquisitor. Not sure about gaining additional ki for each new spell learned. Also, this feels more like an archetype for the Inquisitor than an all new class to me.

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