Night Hunter Duration


Rules Questions


1 person marked this as FAQ candidate.

If I take the Night subdomain at first through third level it has a duration of 1 round and standard action to activate.

Does this mean I only get a movement action (per activation) of being "invisible" for three levels?


Lots of posts on similar things (I had another search under "1 round duration") most reference the quote on CRB p.178 which states;

CRB wrote:

When the rules refer to a “full round”, they usually

mean a span of time from a particular initiative count
in one round to the same initiative count in the next
round. Effects that last a certain number of rounds end
just before the same initiative count that they began on.

So I guess that answers that.

Personally I think the descriptor should be "This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1 full round).

Which would clear it all up and make such effects/spells etc. easier to use.

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