Diego Rossi
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For now I don't have 101 ways to protect an house against intrusion, especially with magical means, but I would like to make a list, so I would like to get suggestions.
I am interested in both mundane solutions and magical but low cost solutions, as I am trying to add commons ways to protect against intrusions in my campaigns.
A few ideas to start the thread:
1) Build all the external walls, floor and ceilings with at least 1 layer of bricks, not only with stones. Most creatures with earth gliding can't pass through artificial materials.
If you have the means a Wall of iron sandwiched between brick walls will stop a lot of creatures and strengthen your walls.
2) Similarly cover the internal walls with plaster, tiles or wood panels. That would stop plenty of spells from affecting the walls.
3) Put your windows well above the level of the terrain, so that it will be difficult to look within the rooms without flying or climbing.
4) Use frosted glass or leaded glass disks (hoping that is the right translation, I men this stuff) for your windows. That will cut Line of sigth.
5) Have several very similar rooms in different sections of the house or, if possible, in different houses, so that someone crying on you will be unsure of your real position (teleport require you to know the target location, It will not work if you don't know If the room that you are scrying is in Rome or in London).
| Lathiira |
It's not a matter of protecting your house from the enemy, it's a matter of protecting your enemy (and everyone else) from your house.
Diego Rossi
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It's not a matter of protecting your house from the enemy, it's a matter of protecting your enemy (and everyone else) from your house.
If we could construct the building in The Jewels in the Forest by Fritz Leiber, that would be true.
| Mark Hoover |
- Arcane Lock to make the locks on entry portals better
- Dimensional Lock makes it very hard to teleport in
- Guards & Wards to add, well, guards and wards
- Constructs and permanent summoning traps or bound elementals and such
Some more mundane means might be
- Locks on doors and windows
- Build using expensive materials such as mithril or darkwood
- A guard dog or hired house guard
- Traps: pit traps outside, a loaded crossbow pointed at the door with a string, poisoned darts in the window wells, etc.
Doors and window shutters can be reinforced with iron. A moat or ditch can be added with accompanying drawbridge. Portcullises over doors and iron bars on the windows are decent deterrents. Resist Energy suggests that it protects a target creature's equipment; you might be able to house rule this w/your GM to get it added directly to sections of your house. In this way you could use multiple castings of that plus Permanency to make your home resilient to all kinds of energies. You could also just wrap the place in Walls of Force.
Personally I favor spell traps. Things as simple as Grease on a door handle if someone tries to intrude to as complex as a Hydraulic Push that is intended to knock someone back into a Hungry Pit are fun. If you can craft such things your home will be a lot more protected.