Vic Wertz
Chief Technical Officer
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Edited this entry to add Ranger to the list of decks that the Dancing Mace +2 is included in.
Vic Wertz
Chief Technical Officer
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Added Flaming Scimitar +1 to Cleric. (It had already been added to Bard.)
Vic Wertz
Chief Technical Officer
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Added Main-Gauche to Ranger, and Main-Gauche +1 to Ranger, Rogue, and Sorcerer.
Vic Wertz
Chief Technical Officer
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Added Amaryllis's role card to Sorcerer and Arabundi's role card to Ranger. Also updated this resolution on the same card.
| zeroth_hour |
Added Burglar to Bard and Rogue.
Should the same wording be applied to the Rise of the Runelords Burglar? Technically it says "If you do not acquire this card" which is different from "If you fail to acquire this card", but not that different.
Vic Wertz
Chief Technical Officer
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Rise of the Runelords' Burglar (and Charmed Red Dragon) work as written: if you choose not to acquire it, you "do not acquire it,' and if you evade it, the "if you do not acquire this card" power never goes off. But the wording in the Class Deck FAQ will be the preferred wording for the future because it uses the same phrasing as the rulebook.
Vic Wertz
Chief Technical Officer
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The entry for Adamantine Trident +3 (Fighter) has been updated (the last part of the question is new, and the resolution has been updated).
Vic Wertz
Chief Technical Officer
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Added a new question for Siwar Courtier.
Also, this FAQ now includes Iconic Heroes cards. Added Biter.
Vic Wertz
Chief Technical Officer
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We added a FAQ for Ivory Dice to the Bard deck in October, but it wasn't applied to the Sorcerer deck until today.
| lordunborn |
This seems odd to me
Can I reveal two Belts of Incredible Dexterity over and over to add ∞ to my Dexterity?Of course not. Any specific card's power can be activated once per check or step, and then it can't do that again until the next time you do something. So you cannot reveal a single Belt of Incredible Dexterity twice to add 2 to your Dexterity check, but you could reveal two copies once each; similarly, you cannot reveal a single Magic Shield three times to reduce a single instance of Combat damage dealt to you by 6, but you could reveal it once to reduce “before the encounter” combat damage dealt by a Scout, and then reveal it a second time to reduce Combat damage if you fail to defeat the Scout.
Resolution: On page 9 of the Rulebook, under Playing Cards, add the following sentence to the definition of Reveal: "You may not reveal the same card for its power more than once per check or step."
It says that you could reveal 2 different belts for +2 but the rulebook on page 11 states
Remember that each player may not play more than 1 card of
each type or activate any 1 power more than once during each check.
Wouldn't that be playing two item type cards for a single check? Which one if correct the FAQ or the Updated Rulebook?
| Hawkmoon269 |
The Belt of Incredible Dexterity says "You may play another item on this check" thus breaking the rule you mention. There are a few cards that say such a thing (like some shields do for reducing armor, and many of the items with the Accessory trait.) So both are correct.
It would best for any further discussion to go in a thread other than the FAQ thread.
Vic Wertz
Chief Technical Officer
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Added Robe of Vision to Sorcerer and Wizard.
Added Robe of Energy Resistance to the Sorcerer entry.
Vic Wertz
Chief Technical Officer
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Added another issue for Mother Myrtle's Reanimator role to Alchemist.