| WilliamInnocent |
I recently joined a campaign and in the campaign we ran into a an NPC in a swamp that was very territorial. It was a Human Druid that focused on mainly Dinosaurs. This blew my mind.
Being fairly new to Pathfinder and not having the chance to explore all the classes/archetypes I love the idea of having Dinosaur companions.
Exploring more into Druids and what they stand for and how they work mechanically they are quite amazing.
Some of my favorite things that applies to nature are usually anything reptilian, amphibian, plant related (Treants/Ents).
Grippli - Druid - Animal Companion
Maybe the Saurian Shaman Archetype. Sit back while my pet does most the damage while I support it (Considering I'm Small).
Nagaji - Druid - Animal Companion or Domain?
I feel that Nagaji would be more combat orianted and fighting along side there snake or reptile companions using buffs and such. Thought about using the Naga Aspirant archetype so you can be the true form of the Nagaji.
As for having plants such as ents or Treants to fight along side you i have no idea how to properly go about that without being an elf.
Those were just some of the ideas I had when wanting to create a druid. What should I focus on when creating the proper druid? Anything that I should add or change for the Grippli and Nagaji? And of course last how do I do properly make a Druid that focuses on treants?
| RumpinRufus |
My last campaign has a druid who focused on summoning plants, turning into trees, speaking with plants, etc. I know that a decent amount of it was house-rules, such as adding extra plants to the Summon Nature's Ally list.
If you're interested, I can try to get a copy of his character sheet (I think it was electronic) for you to draw inspiration from.
| WilliamInnocent |
My last campaign has a druid who focused on summoning plants, turning into trees, speaking with plants, etc. I know that a decent amount of it was house-rules, such as adding extra plants to the Summon Nature's Ally list.
If you're interested, I can try to get a copy of his character sheet (I think it was electronic) for you to draw inspiration from.
That would be wonderful. My DM allows a lot of house rules or other ideas that seem to fit better than most. He does not see characters as being over powered because he will just add encounters to test our strengths. The only thing he hates are psions.
| RumpinRufus |
That would be wonderful. My DM allows a lot of house rules or other ideas that seem to fit better than most. He does not see characters as being over powered because he will just add encounters to test our strengths. The only thing he hates are psions.
Hahah, it sounds like our DMs would get along... here is his wiki page on Psionics.
| RumpinRufus |
Ok, I got the ok from my friend to post up his plant druid. Here are the character sheets of him and his treant companion. Might be somewhat difficult to understand but hopefully it can give you some ideas.
https://meier.obsidianportal.com/characters/anelf
https://meier.obsidianportal.com/characters/knotbark
Let me know if you have trouble accessing those.
| HSalgo |
Anelf and Knotbark are my creation. Anelf is a Treesinger druid who turns into plants; Knotbark is a giant treant tank.
If you have any questions about the character pages, feel free to ask. Sorry about the formatting (I couldn't help that) and for the massive amount of information--I'm a little obsessive.
If you ever need an Excel sheet that contains all the plants you can turn into, I have that lying around somewhere too.
Thanks for putting us in touch, RumpinRufus!
| WilliamInnocent |
Anelf and Knotbark are my creation. Anelf is a Treesinger druid who turns into plants; Knotbark is a giant treant tank.
If you have any questions about the character pages, feel free to ask. Sorry about the formatting (I couldn't help that) and for the massive amount of information--I'm a little obsessive.
If you ever need an Excel sheet that contains all the plants you can turn into, I have that lying around somewhere too.
Thanks for putting us in touch, RumpinRufus!
Thank you for sharing your creation. Your character is quite amazing. I myself have tones of information when it comes to characters because I enjoy being thorough. I don't know how most people can just have 1-2 pages.
The only question i have is what was the house rule for your character creation. If I had to explain it to the DM. He may enjoy looking at the character but how did you get to the actual creation of the character. Because i noticed that you have two druid archetypes and was wodnering if that was how you did it?
| WilliamInnocent |
For awesomeness, a Human Feral Child Druid, with an Ape Companion, and the Monkey Style feat.
Now that is pretty cool reminds me of the Evil Monkey King if you focuses on a bow staff.
The archetype itself is pretty cool and the idea of being brought up as a Feral Child gives tons of RP and Mechanic options to any animal you choose.
blackbloodtroll
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blackbloodtroll wrote:For awesomeness, a Human Feral Child Druid, with an Ape Companion, and the Monkey Style feat.Now that is pretty cool reminds me of the Evil Monkey King if you focuses on a bow staff.
The archetype itself is pretty cool and the idea of being brought up as a Feral Child gives tons of RP and Mechanic options to any animal you choose.
Extra awesome? You can nab the Eye for Talent alternate racial trait for Human, and start with a 4 Int Ape.
| WilliamInnocent |
WilliamInnocent wrote:Extra awesome? You can nab the Eye for Talent alternate racial trait for Human, and start with a 4 Int Ape.blackbloodtroll wrote:For awesomeness, a Human Feral Child Druid, with an Ape Companion, and the Monkey Style feat.Now that is pretty cool reminds me of the Evil Monkey King if you focuses on a bow staff.
The archetype itself is pretty cool and the idea of being brought up as a Feral Child gives tons of RP and Mechanic options to any animal you choose.
That Eye for Talent Trait! Jesus. With Int 3 they can understand basic languages but what is the benefit really for int 4?
Eltacolibre
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blackbloodtroll wrote:WilliamInnocent wrote:Extra awesome? You can nab the Eye for Talent alternate racial trait for Human, and start with a 4 Int Ape.blackbloodtroll wrote:For awesomeness, a Human Feral Child Druid, with an Ape Companion, and the Monkey Style feat.Now that is pretty cool reminds me of the Evil Monkey King if you focuses on a bow staff.
The archetype itself is pretty cool and the idea of being brought up as a Feral Child gives tons of RP and Mechanic options to any animal you choose.
That Eye for Talent Trait! Jesus. With Int 3 they can understand basic languages but what is the benefit really for int 4?
Using weapons.
| WilliamInnocent |
One of my friends just mentioned why not be a Hunter they are both a Druid and Ranger. You will be able to fight along side your companion (I almost said pet).
What really is the major difference between the hunter and druid outside the fact one protects nature and the other hunts in it.
I may end up making a Grippli a hunter with either a velociraptor or t-rex as my companion and stay ranged.
| HSalgo |
Thank you for sharing your creation. Your character is quite amazing. I myself have tones of information when it comes to characters because I enjoy being thorough. I don't know how most people can just have 1-2 pages.The only question i have is what was the house rule for your character creation. If I had to explain it to the DM. He may enjoy looking at the character but how did you get to the actual creation of the character. Because i noticed that you have two druid archetypes and was wodnering if that was how you did it?
Sorry--I have to run for a bit. I'd like to try to answer your question later, but I'm not quite sure that I follow. The character was made using a standard 20 point buy. Everything other than what is marked with the "MEIER" tag is legal and standard. We started at Level 7. The original page for our character creation rules has been altered for an upcoming campaign, but the Level 5 version can be seen at https://meier.obsidianportal.com/wikis/character-creation-rules.
Eltacolibre
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Eltacolibre wrote:That changes the game all together. Terrifying. Does that mean you can deck out your animal in natural armor as well. I doubt it would like using metal armor.
Using weapons.
Well you could give armors but not really worth it, as a druid you can already buff natural armor with rather cheap low level spells (Barskin). You are better off getting the ape a proficiency in some kind of a martial weapon first since by default they start with none. Int 4 doesn't make the ape a genius at it...but well considering that in practice most players control all the actions of their animal companions, the ape might as well be another two handed fighter on the battlefield.
| WilliamInnocent |
WilliamInnocent wrote:Sorry--I have to run for a bit. I'd like to try to answer your question later, but I'm not quite sure that I follow. The character was made using a standard 20 point buy. Everything other than what is marked with the "MEIER" tag is legal and standard. We started at Level 7. The original page for our character creation rules has been altered for an upcoming campaign, but the Level 5 version can be seen at https://meier.obsidianportal.com/wikis/character-creation-rules.
Thank you for sharing your creation. Your character is quite amazing. I myself have tones of information when it comes to characters because I enjoy being thorough. I don't know how most people can just have 1-2 pages.The only question i have is what was the house rule for your character creation. If I had to explain it to the DM. He may enjoy looking at the character but how did you get to the actual creation of the character. Because i noticed that you have two druid archetypes and was wodnering if that was how you did it?
Oh nevermind I skimmed it at first but then I took my time and everything is sound. You are all good no need to really explain it. I thank you though.
Set
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Masterwork studded leather armor has no armor check penalty, and is a relatively cheap (175 gp for size medium MW studded leather, 200 gp for size Large MW studded leather) +3 to AC for your companion.
A Large ape with a Large greatsword is going to deal out some hurt.
In the Golarion setting, where there's a city-state filled with armored and weapon-wielding evil apes, it's not even something far-fetched or implausible!
| WilliamInnocent |
Masterwork studded leather armor has no armor check penalty, and is a relatively cheap (175 gp for size medium MW studded leather, 200 gp for size Large MW studded leather) +3 to AC for your companion.
A Large ape with a Large greatsword is going to deal out some hurt.
In the Golarion setting, where there's a city-state filled with armored and weapon-wielding evil apes, it's not even something far-fetched or implausible!
Well that is a terrifying thought. Now for creatures that cannot wield weapons Int would just help out the obvious intelligence of the creature and easier to command?