How I made my Magus


Homebrew and House Rules

Shadow Lodge

My magus has the power "When you play a weapon for your combat check, you may reveal a spell card with the attack trait to add 1 ([ ] 2) to your check with its traits. You may additionally discard that card to add an additional 1d6 ([ ] 2d6)."

What do you think of this mechanic? How does it compare to Seyltiel, the Magus in Skull & Shackles, in terms of balance/power?


It looks nice and playable. (Perhaps you might want to add the 2h restriction too.)
In comparison to Seltyiel, i think yours is weaker. Yes, you can get a +1/2 for free, but that is not such a big deal for a combat check. And the point i think it´s weaker is because you have to pay more than Seltyiel to get the big buffs. (But it would be more powerful in the early game because of the easier way to give your weapon the magic trait.)

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