Rolling for Stench


Rules Questions


Confused about Stench. Here goes:

A player moves with 30 feet of 2 Troglodytes with Stench (30 ft, DC 13, 10 Rounds)

1) Do I roll for each Trog stench effect individually?

2) If a player saves, I assume is the player immune to that particular Trog and not all Trogs?

3) If a player does not save, they are sickened for 10 rounds. Assuming the player stays within range of the same Trog, do they ever roll again to save against the sickness? For example, if the sickness expires after 10 rounds do they roll again immediately, and if they fail become sickened again for 10 rounds?

Walking the party into a room full of Stench seems uncomfortably complicated.

Grand Lodge

It's a wonder I don't hold my breath before any door opens ever (in game, obviously).


I would say the player rolls once, but the DC of the save is 2 higher, so DC 15 (not sure where it was, but I think I remember reading this is in the rules somewhere).


Pathfinder Maps Subscriber

Universal Monster Rules: Stench:
Stench (Ex) A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 stench creature's racial HD + stench creature's Con modifier; the exact DC is given in the creature's descriptive text) or be sickened. The duration of the sickened condition is given in the creature's descriptive text. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Format: stench (DC 15, 10 rounds); Location: Aura.

"Creatures that successfully save cannot be affected by the same creature's stench for 24 hours."

1) Yes. Note that multiple failures overlap (possible due to a variable duration).

2) Yes. Each creatures stench is unique.

3) Yes. This is true if the character withdraws out of range, recovers, and re-engages or if the character remains withing range the entire time.

While stench interacts with poison immunity and neutralize poison, I'm not certain increasing the DC by 2 as if it was a multiple dose poison is correct.

EDIT: The search engine is your friend. See also this thread.

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