| Weltrath |
My group is set to start an evil campaign shortly and I have been tasked with making the primary healer for it. The other players are still deciding what they're wanting to play but so far it seems we'll have 2 ranged and 1 melee plus myself. There's also the possibility of one of the ranged having access to divine magic.
So far I'm leaning towards an Oracle of Battle or Fire/Something as the healer with the something being a Bloodrager, Anti-Pal (houseruled to LE), or maybe a Slayer. Where my dilemma lies is from the sounds of things I should probably be up in the front lines I'm thinking I should be gearing towards heavy armor and a 2-handed weapon of some kind. The Oracle of Battle if combined with Bloodrager or Slayer (for the heavy armor revelation somewhere when it could be afforded) and the Oracle of Fire with the Anti-Pal (for the increase in move speed revelation).
What I'm wondering is does any of that sound feasable as the party's primary healer (most of the healing would be done after combat, not necessarily during it). I ask since I was originally leaning towards an Inquisitor/Something as the primary healer build.
What I'm mostly looking for is ideas about any of the builds and which might make a good primary healer for evil (or neutral characters with loose morals) characters in the upcoming campaign.
| Mysterious Stranger |
The oracle of life is the best healer in the game bar none. Since an oracle does not have an alignment restriction there is nothing to prevent you from being an evil oracle of life. You can even choose to spontaneously cast cure spells instead of inflict. The life oracle also gets most of the condition removal spells as bonus spells. This will allow you to take whatever you want for your normal spells without having to waste slots.
Use Antipaladin for your other class to get your combat ability and the ability to channel negative energy. This will give you all the social skills as class skills and obviously you will have the charisma to be able to make them work. Antipaladins also get Undetectable Alignment as a second level spell which will allow you to pretend to be good, and almost everyone will believe you. You could even carry out impersonating a paladin complete with being able to heal.
| Weltrath |
Oracle of Life/Anti-Paladin
I've started playing around with this kind of build and it's looking pretty interesting and looks to be fun both for combat and RP.
I'm thinking the only thing I'd try different would be maybe switching to Warpriest rather than Anti-Pal. I may have to play with a 1st level gestalt and advance both builds to around 10th of each and see which I like better and see if the trade off of not having a full BAB matters or not.
| Mysterious Stranger |
Antipaladin gives you more immunities and other abilities. Since your charisma will be so high this really works well. Adding charisma to saves is going to mean you will probably never fail a save. Smite good also gives you charisma to hit and AC in addition to level to damage. Aura of despair gives a -2 penalty on all saves throws to anyone within 10 feet of you. Since you can only cast one spell a round having extra spells will not be as useful
| Weltrath |
I'm leaning heavily towards the Oracle of Life/Anti-Pally now after crunching some numbers as well as listening to the advice here.
The person I know was going to go melee (originally he said he was going to be a sword and board style character) has apparently decided to try something with Inquisitor instead, So with him I may not necessarily need to be a 'primary' healer as long as he takes healing spells as well. I still see the need for something like an Oracle of Life though so I'm sticking there.
My backup (in case others in the party are all going to have divine casting is probably an Oracle of Fire (or Battle) with Anti-Pally as the other class to gestalt with.