Help build Feral Hunter


Advice


Hey folks.

Cutting right to the chase, the Feral Hunter archetype for the new Hunter class in the ACG has caught my eye, and I was wondering if people had formed some opinions and advice on ways to build such a character.

In particular, what order would you take feats in (assuming the standards for a wild shape-focused druid, with some of the caster-druid staples included)?

What would you select for your spells known? Say, at level 2, 5, 10?

What aspects and summons/wildshapes sync up best?

Also, do you feel you lose much by not being able to wildshape into an elemental or plant?

Grand Lodge

Well, the unlimited Animal Focus is neat.

For traits, I would pick up Beast of the Society.


Thanks, bbt! I didn't know about that one, and it's pretty cool!


MY advice, stack up all the summon feats Spell Focus conjuration, augment summoning, superior summoning. So now at level 6 yor minimum summon for multiple nature ally's is 3 and they all have outflank. If you want you can take some teamwork feat to boots them up after lvl 6.


I can't check it right now, but if Feral and Verminious stack it becomes really good(unlimited fast healing? Yes please!).

Grand Lodge

Azten wrote:
I can't check it right now, but if Feral and Verminious stack it becomes really good(unlimited fast healing? Yes please!).

They don't.


Dang. I guess the vermin companion will just have to die then. O.o

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