
Ashmit |

Hello all,
I've posted about this before and had some volunteers for testing and helping me build this rpg game. Sad to say that my only help had stopped entirely and hasn't tried to contact me since. But, I did not give up. Though I have taken breaks here and there, this game is nearly finished, well the basics at least.
With work, college and my wife, I have little free time to work on this project but I still do and am. This post is to try and rekindle the idea and get some testers to help me balance this game, as it is most likely horribly unbalanced. I have many clans finished and only a few that need added content. This game is in Pre-Alpha, if that is even a thing, meaning that anything implemented at this moment can be tweaked, changed drastically or taken out entirely. But I need you to help me make this project come to life. Here's a few basics to help you get your mind around what this is all about:
RACES:
There are no races in PS (Path of a Shinobi "Name subject to change")
There are Elves or Orcs. Everyone is a human, for the most part. Instead, there are Clans. These will give a player awesome skills and amazing abilities depending on the clan they choose. I'm even adding an option to pick a nameless clan for those who do not want a bloodline.
CLASSES:
Simply put, there are no classes. There is but one class, the Shinobi. Now, before you get crazy on me, listen. I want endless customization, I want everyone to build the character they want and play the way they want. It might seem crazy that I want that and there is only one class. Instead of multiple classes, there are Specializations. These Specializations are like talent trees in a sense. There are multiple Specializations (Ninjutsu, Genjutsu, Taijutsu, Chakra, etc) and each have 10 options. You gain Specialization points as you level, from there you may spend those points and get the perks as you spend them. So you may be level 3 with 3/10 Ninjutsu and solely be going into Ninjutsu. Or perhaps you'll spread out into three different Specializations.
JUTSUS (Spells):
Again, there are almost no Jutsus. There are a few basic ones, but I have created a system where you can build your own Jutsus and then train with that Jutsu to learn it. Now, this is the biggest thing that needs to be tested and balanced.
MISC:
There is unique gear, items and such that need to be implemented. This game is going to have a mixed ruleset of various other table tops and some I think are good to add in myself.
Now, while this is not entirely finished, I think it is nearly ready to be tested. With the help you the community and some Naruto fans, we can build this together and to create a Naruto system that everyone can enjoy. Comment below to let me know if this sounds interesting to you. I'll be posting this on various other forums as well.

Excaliburproxy |

For Jutsus, I suggest cribbing off words of power. That will allow for some strong degree of customization while still letting you piggyback on pathfinder's spell level system.
Just make more kinds of weird target and effect words to the system and set their levels appropriately. However, if you want the game to be full of wacky b%#~+#*~ from the beginning, I would reduce the level cost of certain target words and some other stuff.
However, note that this is a thing: http://www.narutod20.com/