trogwolf |
"Teach an Animal a Trick: You can teach an animal a specific trick with 1 week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks.
Possible tricks (and their associated DCs) include, but are not necessarily limited to, the following.
• Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able.
Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks."
I notice the word Normally used here.
Since an Animal Companion shares its Master's Favored Enemy bonuses, if the Master's Favored Enemy is Aberrations or Undead, would that mean that the Animal Companion WILL attack the Favored Enemy on command as a standard attack trick? Or does it still require two tricks devoted to attack?
Velcro Zipper |
As written, no. Your animal can only normally attack humanoids, monstrous humanoids, giants, or other animals with only one Attack trick. It still gets all the skill bonuses against the other creatures, and I suppose you could push the animal companion to attack a creature it isn't trained to attack but that will use up a move action.
The "normally" thing is in there to show that an animal might attack an undead, aberration, etc. if it is dominated, backed into a corner with no escape or possibly unaware it is attacking one of those creatures. Whether or not an animal can sense an outsider or dragon is polymorphed or an aberration or undead is using an illusion to pose as human is up to the GM though it seems like a pretty classic trope though that animals can tell when something seemingly benign is unnatural.
That said, it doesn't seem game-breaking to let an animal companion make attacks against its favored enemies so some GMs might handwave it.