| Ulfunnar |
Copied from the homebrew forum:
So the Advanced Class Guide came out at the perfect time, because I'm about to start a campaign and my fiance wants to play a shaman. We were both disappointed, though, because when we think of spirit guides, it's a wolf, elk, eagle, or something like that. In other words, an animal companion, not a familiar. But then, animal companions don't get improved Intelligence, which we do expect in a spirit guide.
For now, I've decided to let her take Improved Familiar at level 1 in order to select a wolf. Since the level 3 and higher options are magical or monstrous, I feel it is not unreasonable to allow a bigger but mundane creature as a level 1 choice. I'm still not convinced this is the right way to handle it though.
I've thought about making spirit animals based on animal companions rather than familiars, but I like the idea that spirit animals are intelligent. I also thought about adding a hex that allows a bigger spirit animal, but I'm not sure that's any better than the feat path.
How would you guys handle the situation?
| Corodix |
Allowing a Hex instead of a feat sounds reasonable. There's also the Extra Hex feat, so by turning it into a Hex the Shaman player now has the option of sacrificing a hex, or a feat, in order to get a bigger spirit animal. So if it's between the feat and hex route then I'd go the hex route as it's less restrictive.