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With regards to this FAQ
Do items like staves carry charges to the next scenario played?
Yes.
This can be interpreted in two ways:
1) At the beginning of every new scenario, your staff is fully charged, even if you spent all the charges at the end of the previous scenario. This is due to the indeterminate amount of time between scenarios. The FAQ is to prevent staves always having 0 charges at the beginning of a scenario.
2) At the beginning of a scenario, you have only as many charges that you "carried over" from the end of the previous scenario, including any spells you cast back into it.
Which is correct? (and if you're not Mike or John, what's your reasoning?)
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With regards to this FAQ
Quote:Do items like staves carry charges to the next scenario played?
Yes.
This can be interpreted in two ways:
1) At the beginning of every new scenario, your staff is fully charged, even if you spent all the charges at the end of the previous scenario. This is due to the indeterminate amount of time between scenarios. The FAQ is to prevent staves always having 0 charges at the beginning of a scenario.
2) At the beginning of a scenario, you have only as many charges that you "carried over" from the end of the previous scenario, including any spells you cast back into it.
Which is correct? (and if you're not Mike or John, what's your reasoning?)
As far as I can tell the only reasonable option is no1. If you apply no2 strictly then your staff will never actually regain any charges unless the scenario you are playing goes over multiple days, which is often not the case.
Alternatively you simply say that after you complete the mission that you spend the next x number of days relaxing and recharging your staff where x is the number of charges you are down.
We already see this happening with people recovering from ability damage.