
FrozenLaughs |

I have yet to have a player run a Witch.
I have yet to have a player run a Summoner.
Now I have one who wants to play a hybrid Summoner/Witch. She doesn't want to hassle with controlling both a Eidolon and a Familiar, and instead wants to combine them... I guess by just adding the Familiar abilities to the Eidolon? Communing with the Eidolon for her Witch spells?
I'm stuck wether or not I should allow it. I don't see why it's not an issue to juggle 2 spell lists, but a familiar is suddenly a hassle. Are there any rules for something like this? The idea has my imagination piqued, but down the road I'm sure I'm not seeing the complications...

ohako |
well,
a) this should probably go in the homebrew forum.
b) I don't know what you mean by 'hybrid', like multiclass? or gestalt? A multiclass witch/summoner is eventually going to have problems with both classes (because spell progression and eidolon progression would both be very slow)
c) if a witch familiar dies, you just lost your spellbook. If your eidolon dies, you can bring him back the next day.
d) there's a feat called Evolved Familiar which can give a familiar evolution points. Also there's Improved Familiar at higher level, so you can get some good SLAs
other than that, ???