Summoner / Witch and her... Eidolon?


Rules Questions


I have yet to have a player run a Witch.
I have yet to have a player run a Summoner.

Now I have one who wants to play a hybrid Summoner/Witch. She doesn't want to hassle with controlling both a Eidolon and a Familiar, and instead wants to combine them... I guess by just adding the Familiar abilities to the Eidolon? Communing with the Eidolon for her Witch spells?

I'm stuck wether or not I should allow it. I don't see why it's not an issue to juggle 2 spell lists, but a familiar is suddenly a hassle. Are there any rules for something like this? The idea has my imagination piqued, but down the road I'm sure I'm not seeing the complications...


well,

a) this should probably go in the homebrew forum.
b) I don't know what you mean by 'hybrid', like multiclass? or gestalt? A multiclass witch/summoner is eventually going to have problems with both classes (because spell progression and eidolon progression would both be very slow)
c) if a witch familiar dies, you just lost your spellbook. If your eidolon dies, you can bring him back the next day.
d) there's a feat called Evolved Familiar which can give a familiar evolution points. Also there's Improved Familiar at higher level, so you can get some good SLAs

other than that, ???


I would allow it but only using the stunted eidolon progression you get with a master summoner.


Pathfinder Starfinder Society Subscriber

You could wait a few days and try the Spirit Summoner archetype of the Summoner. Apparently they get Shaman goodies (including hexes).

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