Witch and Imp critique and questions


Advice

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Howdy! I am looking for some critique and advice for my witch character. We just hit level 7 and I came into a LOT of wealth and summoned and imp familiar. First I'll give the build, then ask a few questions.

Female Elf Witch 7
LN (evil tendencies)
Init +6; Senses darkvision; Perception +9
Defense
AC 14 (18); Touch 12; Flat-Footed 12 (16); (+4 mage armor)
HP 46
Fort +7; Ref +6; Will +7
Statistics
Str 10, Dex 14, Con 14, Int 25, Wis 10, Cha 7
Feats Accursed Hex; Extra Hex; Extra Hex; Improved Familiar; Brew Potion
Hexes Cackle, Misfortune, Evil Eye, Slumber, Flight, Cauldron
Patron Deception
Gear Cackling Hag's Blouse, Headband of Vast Intelligence +4, Cloak of Resistance +2, Amulet of Natural Armor +2, Stone Familiar, various wands/potions/scrolls

I grabbed an imp familiar and have several questions about this in particular.

1) Wands are a bit large in comparison to a tiny creature, but I should be able to hold 2 of them at a time. Would it make sense to have them in my own efficient quiver so the imp can draw them as needed?
2) Outsiders have martial weapon proficiency, but tiny bows do 1d4, which doesn't really make them worth it. Is it worth an 8300g +1 elemental bow of some sort, or would a simple offensive wand like magic missile be better?
3) What are some good offensive wands that aren't mind-affecting (ill omen)?
4) How do I prevent the imp from wanting to kill me?

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