| Gogo |
I was looking for something a little unusual with a Half-Orc, frost themed Magus debuffer (high Int & dex) on previous thread. In short, I was pointed towards 2 lvls in White-Haired Witch Archetype suggested (sorry forgot the peeps name who suggested it).
This appealed to me and when exploring Half-Orc racial options came across the ability to get a (scorpion)Whip...so now i'm considering if Prehensile Hair and Whip Hex-Magus is viable option or not (Probably discarding Blade bound).
I would love to know peoples opinions on this approach and how best to feat build it. I am looking at feats like Weapon Finesse, Rime Meta, Combat Reflexes, Enforcer/Cornugan Smash, Lunge (hopefully this works on the grapple, so I don't have to be next to someone - though Enlarge Person is an lesser-alternative I believe), Power Attack, Whip Mastery (and those beyond).
I think some things can be discarded above, considering that the Hair will be the standard attack, CM weapon & AoO weapon of choice, but hopefully full-attacks will be more common with a whip and when the hair grapples, I have the whip to attack whatever I wish.
Anyway, nuff said already, hope someone can provide wise advice on this. Thanks for reading my confused musing's ;)
Mathwei ap Niall
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Important thing to remember when working with builds of this sort is how iterative and natural attacks interact.
The moment you grab that whip your hair attack suddenly becomes a secondary natural attack so a -5 to all attack rolls (and Combat Maneuvers are all attack rolls) and only half strength (or int for this archetype) to damage. Mixing the two is usually not recommended.
The real question is which do you want to focus on, the hair or the whip?
Once you have that answer then the build advice can come.
| Gogo |
After a lot of thinking about this, I believed i'd focus on the (scorpion) whip, with a cestus for is I can get 5ft away, until 5th level when Id take the 1st of the 2 white-haired witch levels and then focus more on prehensile hair.
After this I was imagining a fight going somewhat like this:
A) Against say 1-4 bad guys (below party number so tough) = go straight in with the prehensile hair, get some AoO for a rnd and then go for the grapple/constrict.
B) Against 5+ bad guys = have the hair ready but at least early on whip them from afar to spellstrike and debuff as many as possible through frostbite & intimidation. However, I am kinda worried that I am screwing up the AoO to follow, as when they close i'd use the prehensile hair (with no intention of grappling).
Hmmm, starting to wonder if I should just get witch levels at 2-3 levels and forget the whip now altogether, would free up a feat as well (I think the whip idea came to via enforcer feat a while back)
Also: Was wondering if Impr.Trip, Gr Trip (and maybe tripping strike) was worth taking - although it wouldn't happen until 11-13th levels.