Crafting magic items to give a specific bonus; how far can we take this?


Advice


So in this one game I'm playing in, money is REALLY easy to come by. We're a decently leveled group (lv 13) but we were just given 300,000 GP for two really easy fights. On of the players knows this GM and says this is typical. So I'm looking at having a lot of money to play around with you know?

So I'm thinking of trying to find/craft items to give bonus' to put this money to use. I started with luck, as I took fate's fortuned as a trait to double my luck bonus'. So I look at the charts, and a +5 luck bonus is (5 squared = 25, x 1000 = 25,000 gold, or x 2000 for 50,000, or x2500 for 62,500 depending on what the bonus goes towards). I get the idea of making a lot of lucky stones (similar to the stone of good luck) toss them in a bag and I have a bag of luck. I think I would need four (weapon/damage, AC, saves, skill checks) for roughly 200,000, and I now have a +10 to everything. It seems well, TOO easy.

I then think what else could we do this with? If money is no object, could you make +5 morale items? Competence? Enhancement? Insight? Profane/Sacred? Even ignoring the more clearly 'should not be crafted' bonus' of size, racial, etc, there are a lot of bonus's to be used.

The other thing I see stopping this is money and time to craft them. I just picture someone using a 'wish' spell to try to cut down on even those restrictions, walking around with more bonus's any system ever intended anyone to have.

Does this really work, or did I miss something?


First, GMs are well within their rights to disallow custom magic items, which the stones in question would be. Second, the Fate's Favored trait doesn't actually double luck bonuses, it only increases them by 1. So at most you would get a +6 bonus to pretty much everything. That's still pretty broken, but it's not particularly hard to have a broken character when they get way too much gold for their level.


True, a DM could ban such stuff, but if the DM is throwing out hundreds of thousands of GP at us like candy, he doesn't seem the sort to ban much.

And good catch on fate's fortuned. I thought it was double for some reason.

Anywho, assuming a DM doesn't ban things, I guess I was wondering if this worked by the rules. Could you have +30 everything from all the +5 luck, morale, Competence, Enhancement, Insight, and Profane/Sacred bonus' working together? It's over kill at any level (imagine a level one commoner finding this gear!) but as far as I can tell it is legit.

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