LF Advice on my Frosty Dueling Magus with a dash of witch;)


Advice


Got a while before a new game begins, but I am currently a "healing" class as so I wont running another similar next time (i'm putting my foot down;p). I like the idea of a Magus and have something particular in mind. I'm looking for help to make the best of the kind of Magus i'm going to play...

1) Frost themed: born in a blizzard or something similar) so, things like Rime Meta, Cone of Cold and Frostbite spells - though I think anything "storm-like" will work too.

2) Half-Orc: her mother was an orc witch-doctor who died after being raped by the evil son of the good lord she gave her baby too to adopt.

3)Hexcrafter: Mother was a Witch of sorts

4)Noble Duelist: I'm not keen on the Duelist Archetype btw, but prefer to go with the Rapier Sword. I think Bladebound Archetype will work well with this (since it seems you can have both Bladebound & Hexcrafter).

Here is Lady Valaska d'Winter's current attribute focus, feat, hex/arcana & some spells I am considering...

Attributes Focus (DM tends to make us roll):
Primary: Intelligence
Secondary: Dexterity & Constitution (with Strength of 12 minimum)

Feats:
1st) Weapon Focus
3rd) Enforcer (from what ive read this should work well with Frostbite)
5th) Rime Meta + Power Attack
7th) Intensified Meta
9th) Extra Arcana (to get Arcane Strikes, looks like a must have arcana)
11th) Weapon Focus + Specialisation: Rapier
13th) Critical Focus
15th) Impaling Critical (Have this daydream of impaling a guy, ice tombing them with the blade still in and fighting with a backup rapier (they weigh only 2 lbs) until the tomb guy is dead and then summon my blackblade to my hand;p)
17th) Dazing Meta + Spell Perfection: Chain Lightning
19th) Impr.Impaling Critical

Hex/Arcana:
4th) Prehensile Hair (Hex): Ermm...I considered Misfortune, but the hair thing won because its cool and fun tbh, no idea on how usefull it will be.
6th) Arcane Accuracy (Arcana)
9th) Evil Eye (Hex) + Arcane Stikes (Bonus Arcana via Feat)
12th) Ice Tomb (Hex)
15th) Retribution (Hex)
18th) Lifegiver (Hex)

Spells of note so far:
CL1) Frostbite, Shocking Grasp.
CL2) Frigid Touch, Mirror Image (as well as Rime Frostbite & Intensified Shocking Grasp)
CL3) Vampiric Touch, possible Slow/Haste or Ray of Exhaustion.
CL4) Black Tentacles, Monstrous Physique II, Dimension Door, Gr.Invisibilty
CL5) Cone of Cold, Overland Flight, Wall of Stone.
CL6) Rime CoC, Dazing Chain Lightning, Gr.Dispel, Freezing Sphere.

Anyway, this self-indulgence has gone on long enough, any suggestions and changes are welcome;)


Take 2 levels of White Haired Witch, with the prehensile hair you'll be able to attack and damage using INT and then add your INT again when using arcane accuracy to hit/grab, then constrict (take final embrace feat) leaving the monster grappled, shaken(enforcer feat), entangled and fatigued.


I'm a bit unsure if I want to multi-class, but i'll keep the 2 levels of witch in mind. Hmm, doesn't that only allow a short period of use per day as well? Kinda liked the idea of using Prehensile hair for all sorts of fun stuff, as much as possible. Witch levels do fit my character idea to a degree, although not from level 1 ;)


If you have both the WHW hair and prehensile hair arcana you're OK for time usage.
You gain a lot, 15ft reach with enlarge person - no casting defensively issues. Constrict basically doubles your damage and is great on top of all the other debuffs. You can start off with a trip/spell charge/grab/constrict for even more debuffing.

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