Question about how Iron Gods starts off


Iron Gods


Greetings! I have a question about Iron Gods, and if there has been any words on the setup for the campaign. I've asked my players to not read or lookup information about Numeria and the Iron Gods AP until I find out if the game is supposed to be a 'stranger in a strange land' scenario, or if the potential for PCs to be Numerian residents exists.

If there is the potential that the PCs can actually come from Numeria, and thus would know basic information about the area, I'll let them read the Numeria Campaign Setting book. If not, then I'll have to make a decision on how much information they would have after looking through the first book in the Path.

Thanks!


The Iron Gods Players Guide pages in People of the River lets players know that the campaign kicks off in the town of Torch, and supports the choice to either be from the town or a visitor to it.


Interesting. So I will think about telling them that if they want to have their character start out as Numerians, they can look at the campaign setting. Otherwise try to stay away from such information so 'stranger in a strange land' is more realistic.

There is a Iron Gods Player's Guide out? I'll have to look for it.

Thanks!

Paizo Employee Creative Director

The Iron Gods player's guide isn't out yet; it will be closer to Gen Con.

The AP does assume that the PCs do know a fair amount about Numeria, and the fact that there are technological items out there, though. The "Stranger in a strange land" is not an assumption the campaign makes.


Yeah, as James said, the full free guide isn't out yet. But there's a two-page spread in the just-released People of the River Player Companion that acts as a sort of preview, and it includes the campaign traits.


Oh, that is good to know! Thanks!

Community / Forums / Pathfinder / Pathfinder Adventure Path / Iron Gods / Question about how Iron Gods starts off All Messageboards

Want to post a reply? Sign in.
Recent threads in Iron Gods