Special weapon abilities with a set price


Rules Questions


I think I understand how the pricing works, but I'm not sure.
If I have a +1 flaming glamered weapon it would cost 8000(for the +2 bonus) plus 4000 for the glamered effect, to a total of 12000gp from what I understood.

Also, the set price bonuses don't count against you bonus restrictions, so you can have a +5 vorpal dueling weapon (that will cost 214000gp).


From what I understand, yes you are correct, though you may not be able to go above the +10 Bonus limit since they are classified under +1 Weapon special abilities.


This question has been asked several times on this forum.
There are no explicit hard cap of 200k gp restriction like there was in 3.5... Which means that the only restriction on the weapon is the maximum +10 total on the weapon (where a maximum of +5 can be straight enhancement and the other has to be enhancement like bonuses).

Personally speaking I'd houserule a hard cap restriction of 200k gp of magic added to a weapon. That would mean that the glamered part counted towards the 200k gp limit. (Which is how it worked in 3.5)


Ok, thanks.

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