| Werebat |
So here's my situation:
Just finishing up a two year P6 campaign (actually a heavily tweaked P8) based on the Age of Ice mod for Civ 4 (it makes for a great campaign), using the Kingmaker kingdom building rule set.
The players are chomping at the bit to end the game, although they had a lot of fun in the earlier months. I love P6/P8, and would prefer to run nothing but; however I'm afraid my players are burnt out on it.
I had previously planned on running Carrion Crown next, possibly by the book or possibly as an E8 game with mythic tiers. Given the players' apparently intense desire to play up to high levels, I was thinking of just running it BTB.
Now, I had told people that I was planning to run CC long ago, and asked the one guy with the subscription to please not read the books if he could avoid it. He had agreed, but then a player in another campaign I play in decided to GM for his friends and (of all the APs out there) went and bought CC to run in his game.
When he bought the first book I reminded him that I had sort of reserved it for my game, and already owned all of the books and some supplemental stuff. He went ahead and bought the rest of the books anyway and has been running it with his friends since.
The one crossover player in all of this is his brother, who recently (due to work schedule) had to chance from the game I play in to the game I run. He has been playing through CC and is on Book 2 now.
So I have a few choices.
I could tell him he's out of luck because I'm running CC and he's already playing in a CC game so he can't play with us.
I could let him play and run CC, just dealing with the fact that one of the players has already played through whatever I'm running.
I could let him play and run something else. Am considering the upcoming Iron Gods AP, but the theme of that one (while it appeals to me) is very close to the theme of a homebrew campaign I'd love to run someday (which would be P8).
Any suggestions? Our group should be 5 people for this new campaign.
One of them has a subscription to the APs and tends to use "bits and pieces" from them all in his own campaign that he runs -- he is also the biggest powergamer out of the whole group and tends to make characters with power levels that make published adventures go rock in the corner and cry. Pick the most powerful/problematic class in the new class book coming out and that's probably what he's going to want to play.
Another is also a powergamer but not to such a degree; he's very smart about character builds and tactics though.
The guy who is currently playing CC is actually a pretty green player, and doesn't have the best grasp of tactics either. In a way I'm not so much worried about him using his knowledge of the AP to gain an edge as I am worried about him getting bored.
The other two guys are competent at building competitive characters and playing them effectively.