Scion of Humanity + Ethnicity


Pathfinder Society

3/5 *

If you have an Aasimar with the Scion of Humanity racial trait, and thus count as Humanoid(Human)for 'any effect related to race', does this mean you choose an Ethnicity? Would that ethnicity grant you an appropriate language? Also, would you be able to take a trait tied to that ethnicity, or do you instead take the Adopted trait for Human (ethnicity) to get said trait?

I know PFS has had rules involving Scion of Humanity, ethnicity choices, etc. I wanted to make sure this character was made correctly for society play.

Sczarni 5/5 5/55/5 ***

Only actual Humans may benefit from an ethnicity. You only get what the Scion of Humanity alternate racial trait stipulates, which is a vanilla Human. You can still take the Adopted Race Trait, though.

Shadow Lodge 1/5

Dealt with this myself. Short answer is no. Long answer, have a 12 int or a rank in linguistics. Also, remember there are now a lot of traits that you can use in interesting ways. Might want to look through bastards of golarion.

3/5 *

Okay so don't qualify for stuff innately, but can take adopted trait to grab a trait appropriate to the ethnicity I'm shooting for. That's cool, sort of what I'd figured, but I wanted to make sure. Thanks!

Liberty's Edge

This is my Angelkin Aasimar Oracle, who I decided would have descended from the Kellids of the Realm of the Mammoth Lords.

In the end, I decided to play it cautiously and didn't give myself Hallit automatically, but took it as my bonus language for having a 12 Intelligence, as well as avoiding any racial character traits (luckily Spirit Animal was a Regional trait).

Hopefully that's helpful.

Grand Lodge 5/5 *

AFAIK - Aasimar can only take Sylvan, Gnome, Halfling, Draconic, Elven, and Dwarven with intelligence. To get Hallit you'd have to get it through Linguistics

Shadow Lodge

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BartonOliver wrote:
AFAIK - Aasimar can only take Sylvan, Gnome, Halfling, Draconic, Elven, and Dwarven with intelligence. To get Hallit you'd have to get it through Linguistics

Well, there's this...

Guide to Pathfinder Society Organized Play wrote:

Step 3: Languages

Your race and class selection impact what languages you start with. All characters gain Common as a free language. You gain free languages granted by your race, ethnicity (for humans), and class (e.g., Druidic for druids). If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251).

So in the PFS campaign, you can select your bonus languages from your racial entry, any class-specific options, or the Modern Human Languages list (assuming you own The Inner Sea World Guide).

The More You Know(tm)!

Liberty's Edge

Thanks SCPRedMage. Couldn't have said it better myself. :)

(Of course, my Aasimar already put a rank into Linguistics for extra languages, so could have selected Hallit that way)

Grand Lodge 5/5 *

Cool, I forgot the Inner Sea World Guide Part as its one of the few books I don't have currently. Thanks

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