Tignous "Tig" Nio
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Hopefully, someone can clear this up for me. I cannot find a clear answer anywhere. @_@
So what is the total cost of a mithral spiked shield? Can they be made from a different material than the actual shield? I recall in 3.5 they could, but the wording in pathfinder has me puzzled. It says Shield Spikes TURN a shield into a martial weapon. It does mention the enchantments for the spikes and the shield itself are different. But nothing about the material.
Shield, heavy steel: 20 gp 15 lbs.
Shield spikes: +10 gp +5 lbs.
Mithral Costs:
Shield +1,000 gp
Other items +500 gp/lb.
Shield Spikes: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see “spiked shields” on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
So let's look at armor spikes,
You can have spikes added to your armor, which allow you to deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
So armor spikes are added to armor. So they can be made out of different materials and priced separately, thus my confusion.
Starglim
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Add together the cost of the shield (including special materials and masterwork armour) and the spikes (including special materials and masterwork weapon). They don't have to be made of the same material, as I can easily imagine a basic spiked shield where they're different (wood and iron). If both the shield and the spikes are mithral .. that's pretty expensive.
Tignous "Tig" Nio
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Thanks for Chiming in!
So they are separate? The only reason I question it was because the descriptions are misleading if so. Armor spikes says the spikes count as a martial weapon. Shield Spikes says the spikes turns the shield into a weapon and it does the same thing as a shield bash but one damage category bigger.
Shield Spikes: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see “spiked shields” on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
Special Materials:
Weapons and armor can be crafted using materials that have innate special properties. If you make a suit of armor or a weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.
Shields: Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).
A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.
Shield: As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A shield with a special ability must also have at least a +1 enhancement bonus.
Starglim
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The spikes are essentially weapons attached to the shield which basically turns it into a weapon.
Well, the shield was already a weapon, but attaching shield spikes changes it into a different weapon, a spiked shield.
It seems relevant to ask whether shield spikes are themselves a type of shield for pricing of mithral. I think not, any more than they're a type of armour. They're an "other item".
Tignous "Tig" Nio
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Masterwork Armor
Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can't add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.
I might have found my answer.
The masterwork quality of a shield never provides a bonus on attack or damage rolls, even if the shield is used as a weapon
both are listed on the weapons table
Shield, heavy special 1d3 1d4 ×2 — special B —
Spiked shield, heavy special 1d4 1d6 ×2 — special P —
leads me to believe it's a modifier...
Tignous "Tig" Nio
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I found my answer. Thanks Freesword!
A Heavy shield is already a martial, bludgeoning weapon.
Shield Spikes modify the damage of the shield bash to piercing and increase the damage size. it's an "extra" that modifies a shield bash. It can however be enchanted as a magic weapon in its own right.
Masterwork shield will never give an bonus on attack rolls when used as a weapon.
20 Heavy Steel Shield
10 Shield Spikes
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30 Heavy Spiked shield
1000 Mithril
So the total cost of a Mithral Spiked Shield should be 1030gp.
Thanks for the replies.