| Westphalian_Musketeer |
I love coming up with traits, backgrounds, gods or races to better fit with concepts/balancing in my free time. I also love frequently creating characters that belong to a race that is particularly hated by most commoners in Golarion: tieflings, dhampirs and the like. However I also like having a concrete concept of how that affects them when they try to interact with the normal world.
What I got was something like this, and I was wondering if it's a decent drawback, given that a drawback is essentially a negative trait or negative half-feat.
Reviled Countenance:
Prerequisite: Tiefling, Dhampir, Half-Orc, or other "Monstrous race" according to GM discretion.
Fluff: Your racial heritage makes those who don't know you quick to band together to strike against the perceived threat you pose.
Crunch: Whenever you enter a small town or smaller settlement undisguised a mob will form within 1d20 hours at which point you will have to leave, be imprisoned, or attacked. In larger settlements the time taken for a mob to form increases to 1d20 +10. If you enter a town while disguised but are then discovered by a perception check, the character will attempt to contact guards immediately or attack you with those around them, depending on their situation. If while disguised you change a creature's attitude towards you, their attitude declines by one step upon discovering your true nature, but they do not attack you, nor attempt to form a mob.
I understand though that this has a rather lengthy mechanical component, so it may serve better as a mechanic for campaigns with monstrous player characters.
| Rynjin |
I think that's a better system than a "People are racist to you" Drawback. It's earned, rather than automatic. Especially since it's more universal rather than being in a weird case where two Dhampir could be in a party, each a complete unknown, with one being reviled for no reason and the other not.
Though I did do a double take and go WTF at "Keep company with someone of disreputable character" being worth twice as much Infamy as being CONVICTED OF MURDER.
You should probably tweak it a bit. IMO stuff like attacking innocent people, murder, and treason should be worth a hell of a lot more than hanging out with a shady guy.
| DominusMegadeus |
Though I did do a double take and go WTF at "Keep company with someone of disreputable character" being worth twice as much Infamy as being CONVICTED OF MURDER.
I want to say something witty about this involving Hitler, but nothing I can think of seems to equal how utterly ridiculous that is.