Feyrret (Desna blessed ferret build from the Advanced Race Guide)


Homebrew and House Rules


The Feyrret race began when Desna saw a ferret performing the "War Dance", and then it came up to her avatar curious and playful. She decided to bless the ferret and its family with a spark allowing them to speak Sylvan as their base language with the wit and wisdom matching the typical races of Golarion. She only did this recently, and while not necessarily "secret", Feyrrets hide their true nature appearing as ordinary ferrets unless they feel a need to reveal their true abilities.

Context: The ferret is my "totem", the animal most suited to my personality and preference. When I wanted to get out of the house and enjoy social time with my wife, I thought playing D&D would be interesting, as I had no prior experience. I had supposed at the time that D&D should not have a problem with me enjoying the game as "a ferret". Not a dire ferret, not a celestial or "anthro-ferret" creature, just "a ferret, only able to interact and carry on with the party like any other race/ class". My initial group went "sideways", but the wish has remained. I know there is an "awakened" template, and I can still go with that if it is best, but I wanted a base race that made as much as possible a good starting point for taking a ferret to being a cleric, a caster or trap-finder/ thief, tasks for which a tiny creature could be a valued member of a party despite (or perhaps because of) the size handicap.

To some extent, I think of a gnome, only smaller, on four legs with a tail, and fuzzy. So this is my attempt to create a tiny race using the ARG that has as much of the flavor of a ferret as possible, yet has the abilities suited to be a welcome member of the party rather than "just an animal companion".

I picked "fey" type, as nothing else was even close and "humanoid" wasn't it. Size Tiny, speed of slow, standard language group, Sylvan as a racial language. For ability scores, I picked Greater Weakness to Physical, -4 Strength, +2 dex and -2 constitution. Ferrets are not going to carry much (that's what people are for!) and they are squishy if flexible. Sexual Dimorphism is in effect, females tend to be significantly smaller than males, so that one made sense. I think the Racial Points on this one are neutral, but if the bonus/ penalties seem too severe I can remove it.

Claws as a natural weapon... bite has to be for larger size creatures. I picked "Delicious" as a penalty so I could pick up "sent" and "sneaky rider", since I expect the ferret will be hitching rides on the back of his larger companions and will need both to remain hidden at times as well as have the 'ride' skill to stay 'mounted' on their biggie companion.

The total on this is 13 Racial Points. Would anyone have suggestions to this racial build?


Haven't really toyed with the ARG much, but off the top of my head:

Tremorsense, darkvision, or low-light vision. Ferrets evolved as predators of burrowing animals (hence why they're so long and thin) and should be excellent cave-fighters. Actually don't Fey have something along those lines anyway?

You will be spending so much time climbing on people (not to mention the related weasel's Attach ability) that you should probably have a climb speed with associated effects.

If rough memory serves, a tiny critter should have a much better dex bonus from being tiny, just by the rules of the Monster Manual, and considering how many huge weaknesses you get from being tiny it doesn't seem unfair.

Stealth bonus makes sense for any shrinky-dink predator.

Fey blessed by the gods usually have Spell-like abilities, and while I am sure those are CRAZY expensive a free feather fall or minor image can go a long way. And they ARE thieving little bastards.

Long bodies are extra-vulnerable to long-term cold effects. Discovery channel went to great lengths to describe how their metabolism has to run full-bore during winter to keep up with their large surface area and poor insulation.


Well, I hit 13 Racial Points, and really what I have to do is find a GM willing to even talk with me. The size plus lack of flight at level 1 is a huge liability to the party. Perhaps the thing to do is have a list with what you suggested plus Race Points cost to offset liabilities, then canvas the boards to find a group willing to try.

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