diplomacy and hostility- thoughts and wish list


Pathfinder Online

Goblin Squad Member

Ok, so let's start with basic terminology:

* blue means part of your social graph, not targetable with hostile effects.

* red means hostile, i.e. freely attackable due to temporary flags or war/feud

* grey means everyone else, attackable with consequences.

I'd like to add some options for organization leaders to set diplomatic stances for their organizations which will propagate into their members' huds:

* green for designated non-targets. This would apply to mechanical greys who are manually given a free pass- I.e. trading partners, people too scary to mess with, etc. You should still be able to see that someone is tagged green even if they are also mechanically red. Green tags should be possible at an individual, company, or nation granularity.

* We might need 2 shades of green- bluish green for should not attack under any circumstances, and light green for do not attack as long they are not misbehaving in some way.

* Orange for designated targets of opportunity- the opposite of green. frustrate as convenient, attack if you can provoke an opportunity to do so.

* I'd love to have the option for temporary passes- flag someone green for two hours or two weeks but then the setting automatically expires.

* I wonder if there are scenarios where distant members of your graph should become mechanically attackable. It's conceivable an Iomedae worshipper and a Lamashtu worshipper could be in different settlements of the same nation. If they're both "for the cause" in their church and they're willing to brave the political fallout, should they be free to have it? I could see arguments either way.

* green and orange settings should propagate down throughout a nation but be overridden by conflicting settings at a more local level. (Friction!) This also implies a manual grey setting to simply cancel a stance from higher up.

Goblin Squad Member

Guurzak wrote:
* I wonder if there are scenarios where distant members of your graph should become mechanically attackable. It's conceivable an Iomedae worshipper and a Lamashtu worshipper could be in different settlements of the same nation. If they're both "for the cause" in their church and they're willing to brave the political fallout, should they be free to have it? I could see arguments either way.

I would suggest no reputation loss but on the other hand faction point gain and increased unrest in settlement (was "unrest" one of the metrics of settlements, like "corruption"? Otherwise, another metric more suitable). This would mean that PvP between members of the same settlement but of rivaling factions would be beneficial to the faction but harmful to the settlement. For the individual, it would be a choice where personal interest, faction loyalty and settlement loyalty weighs in.

Goblin Squad Member

Guurzak wrote:
* I'd love to have the option for temporary passes- flag someone green for two hours or two weeks but then the setting automatically expires.

Of your options, this is one which I think the devs might say falls into the category of "Keep track. Missing someone is Meaningful." Depressingly, the difficulty of herding cats might also be considered Meaningful, and frustration might become part of the Aristocrat role trying to manage their Companies and Settlements.

Goblin Squad Member

T7V Jazzlvraz wrote:
Guurzak wrote:
* I'd love to have the option for temporary passes- flag someone green for two hours or two weeks but then the setting automatically expires.
Of your options, this is one which I think the devs might say falls into the category of "Keep track. Missing someone is Meaningful." Depressingly, the difficulty of herding cats might also be considered Meaningful, and frustration might become part of the Aristocrat role trying to manage their Companies and Settlements.

The impression I get from a lot of Ryan's posts is that interface inconvenience is not an intended part of the gameplay challenge; he talks a great deal about Eve's shortcomings in that area. I suspect the design principle here is something along the lines of "managing people is hard enough, managing mouseclicks shouldn't be."

Goblin Squad Member

Make no mistake, I do like your ideas, and I hope we Crowdforge them upward. I don't know how much Aristocracy I'll be getting involved with, but these'll help.

Goblin Squad Member

@Guurzak you should post these proposals on the ideascale site.

Scarab Sages

Do we have this system already, considering the settlements rules, the trespasser/criminal flag, war/feud system, enemies factions system?

Seems very similar to me, except the one you are saying are directed managed by the leader instead being setted by the system in a confluence of factors.

Goblin Squad Member

Being wrote:
@Guurzak you should post these proposals on the ideascale site.

Pretty sure a very similar concept was already posted on ideascale.

Link

But since I want this to be in the game pretty badly I have no problem with Guurzak making another one.


Ah, red and green. Such popular colors to use for such important matters...and so commonly the hardest colors for colorblind people to see.

I'm not colorblind, but my brother is. Hope the colorblind accommodation UI pops in soon after EE. :)

Goblin Squad Member

I am colorblind. Normally I have not been effected by this in a game, until recently. Playing Archeage when your on the radar looking for other boats, the small sail on the boat icon tells you if its an enemy(red) or a friendly (green). I cannot tell them apart, so I'm not aloud to be on radar detail with my group :(

If the Icon is large enough, I can tell the difference, if they're small, and not next to each other, its harder for me


Anyway, sorry about the threadjack. These ideas sound cool, though they could get convoluted.

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