| PookaWitch |
Hi, I've been avidly reading and looking over these forums for many years now, but finally am posting a question that hopefully I can get some help with.
Basically, the bit of a back-story, is that my home campaign has been the same setting/worlds/cross-overs for over 20 years now. We love Pathfinder and have been translating older characters into it for years now.
It's mostly just my husband and myself, but we GM back and forth, so a house rule is that we both need to agree on any adjustments/changes. We have a base rule of 'Character First' meaning that character concept/history/fun should come before rules... so we're pretty easy going about what is played and how characters are created.
So I'm currently wanting to translate a character I've had for over a decade. Her class was the Green Ronin Witch, and compared to the PF witch it falls fairly short. Normally I would just directly translate her over, but the GR witch has spontaneous casting (with a familiar, bonus feats, etc... nearly like a wizard) but had spontaneous casting (with the list of spells known, like a sorcerer/oracle)... with a spell list that was pretty comparable to the PF witch spell list.
My husband said that I should just use the PF witch base abilities (hexes/familiar) but give her the spontaneous casting and spells known from the GR witch.
My first instinct is that I thought that may be too powerful, but I wasn't sure.
I've been digging around for hours now trying to find if anybody had figured out a decent translation for say, using a wizard base with sorcerer spontaneous casting for a guide for home-brewing this... but came up short while looking.
So I rambled on, but basically I'm looking to see if the GR witch spontaneous casting used with the PF witch base (same saves/BAB/HD/skills/etc) would be too powerful, or balance out around the same.
If not, what would be a good trade in? Taking out some of the hexes? Maybe using a preparing a small list of 'spells known' per day with spontaneous casting? (somewhat like the Shaman from the Minatures Handbook). I'm kinda stuck on how to proceed.
cartmanbeck
RPG Superstar 2014 Top 16
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I would probably give her the same number of spells known and spells per day as the Sorcerer, and you could add the Patron spells as spells known at odd levels starting at level 3, the same way the Sorcerer adds his bloodline spells to his spells known. Hexes make up for the lack of bloodline powers and bloodline feats, so really it should work fairly well, in my opinion. You're slowing the spellcasting progression by 1 step (so you start casting 2nd level spells at 4th instead of 3rd) and I think that makes up for the difference in power and number of spells per day that spontaneous casting brings.