
TreDawg |

Hi All,
I'm in a game right now where I feel like the DM is frustrated with the power level of my character (Rogue/Vivisectionist 4 armed freak) and I'm making this character to try and tone down my offense while still filling the Rogue-ish Arcane-ish slot.
For stats I'd be rolling 4d6 drop the lowest and selecting from the best of 3 sets. I have to roll in front of the DM so I won't know my stats until then. For available material we're using all core books. I'll be getting no traits for free and will be starting at level 5 or 6. I'll also be taking the +1 round of bardic music favored class option for the half-orc until I get lingering performance and then I'll probably be taking skill points. I would take human but with the limited performance that archaeologists get I figured I'd have to take extra performance at some point which would negate the extra feat.
With all that said, here's the build I've got so far.
Alternate Racial Traits
Acute Darkvision replaces Orc Ferocity
Scavenger replaces Intimidating
Skilled replaces Darkvision
Feat Progression
1. Point Blank Shot
2. –
3. Precise Shot
4. Rogue Talent - Combat Trick (Rapid Shot)
5. Extra Traits (Fate’s Favored, Criminal – Disable Device)
6. –
7. Lingering Performance
8. Rogue Talent - Weapon Training (Short Bow)
9. Manyshot
10. –
11. Deadly Aim
12. Advanced Rogue Talent (Feat – Arcane Strike OR Opportunist)
My major concerns:
1. By RAW, can I take Acute Darkvision even if I'm replacing the vanilla Darkvision with Skilled?
2. I've never played a ranged build before so I have no idea what the optimal feat progression is past Rapid Shot, especially with the luck bonuses factoring in.
Any and all advice is greatly appreciated.
Thanks

Dave Justus |

Technically I think RAW would allow you to take Acute Darkvision, but as a GM I certainly wouldn't allow that trick and I think most would find it incredibly cheesy. Acute Darkvision should probably have been written to replace Ferocity and the Regular Darkvision that 1/2 orcs get.
Also, I think without stretching things you will find this character to be about as powerful as the last. Archery is very powerful, typically yeilds far more damage than a sneak attack specialist, even one with four arms.

TreDawg |

Technically I think RAW would allow you to take Acute Darkvision, but as a GM I certainly wouldn't allow that trick and I think most would find it incredibly cheesy. Acute Darkvision should probably have been written to replace Ferocity and the Regular Darkvision that 1/2 orcs get.
Also, I think without stretching things you will find this character to be about as powerful as the last. Archery is very powerful, typically yeilds far more damage than a sneak attack specialist, even one with four arms.
Thanks, my DM is very RAW focused which is why I wanted to make sure. It can never hurt to ask. I surely wouldn't allow it if I were in charge as well.
This character will be less synergized with the fighter in the group which is why I think the DPR will be lower. That might turn around once I get things like Haste and Good Hope though.