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The Ouphes
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It is widely known that Goblins tend to live short, brutish lives and the few who manage to reach teen years usually only grow more vicious and belligerent with time.
However, not all Goblins suffer this fate. Some Goblins give into their more curious nature and seclude themselves from society, seeking solace from their restive homes. Usually, this does not happen purposefully - perhaps the Goblin became lost on her way home after a raid and decided to linger in a particularly lush grove; perhaps another Goblin found an extraordinarily interesting object while scavenging and became transfixed with fascination for the bauble.
Whichever the reason, this time spent in solitude can trigger a developmental shift in the Goblin, especially in mental terms. A notable change is that the Goblin will become more engaged in quiet, introspective tasks. Maybe the Goblin begins carving ornate bone instruments instead of scavenging for her crockery; maybe the Goblin decides she would like to learn to appreciate all the different smells around her den.
After some time of such activities, the last stage of the transformation takes place. The Goblin finally becomes what is known as an Ouphe when she consciously believes to be different from what she once was. Her senses and focus become much sharper. Physical changes occur too - because Ouphes tend to be more sedentary, they lose some of the natural fleetness of Goblins, but they are much heartier.
Nevertheless, it must be noted that Ouphes do share many traits with Goblins. It is not uncommon for Ouphes to be obssessed with fire and to distrust the written word. Ouphes tend to be much more surly and agelast than Goblins too.
It may be possible that the metamorphosis into an Ouphe might be a magical process in-built into Goblins, posing many questions about the actual origins of the troublesome race.
Physical Description
Ouphes are not much larger than 4 feet tall. They keep several goblin-like traits - fanged mouths, oversized ears, musky skin colors -, but their heads appear to be more proportionate to their bodies, although their noses might still be too large. They have hairless heads and beady red or yellow eyes. Their fingers and toes are claw-like - optimal for carving or climbing.
Society
Ouphes are not prone to live communal lives as they usually foster discontent from their earlier experiences as Goblins. Because Ouphes can only give birth to Goblins, they also eschew familiar lives altogether. However, the children of Ouphes tend to be much wiser and smarter than regular Goblins, so some patient Ouphes chose to take up an active parenthood.
Unlike Goblins, Ouphes will not eat another sapient being even if the food supply dwindles. But much like Goblins, they have no qualms of feeding on carrion, regardless of its origin. If calamity befalls on another Ouphe, it is considered custom to eat the flesh of the slain brother or sister and craft a memento out of its bones.
As a matter of fact, Ouphes are quite interested in manufactured products, particularly if they are created from scratch by a single craftsperson - perhaps out of bone, wood or another simple material. For this reason, Ouphes tend to naturally gather to display their creations. They are much more enthusiastic about learning the techniques used to create said items than they are about actually purchasing that item.
When taking part in any sort of community, Ouphes will be very individualistic and they will strive to maintain as much personal liberty as possible. Any restrictions imposed on them will be met with scorn or mocking defiance. They will only abide by norms if it is evidenced that doing so is of utmost necessity. In this aspect, Ouphes tend to be very pragmatic - if the circumstances that lead to a norm to be adopted change, they will be quick to do away with the obsolete norm rather than carry on with tradition.
Relations
The Ouphes' intimacy with Goblinkind makes their relations with their cousins complicated - sometimes they grow to despise goblinoids, sometimes they grow to appreciate the positive aspects of their race, such as their independence, curiosity or honesty. They do loathe any race that holds an indiscriminate grudge on Goblins as they consider these races to have a superiority complex.
Curiously, Ouphes tend to get along with Gnomes that learn to distinguish them from regular Goblins. Gnomes enjoy watching the surly Ouphes react to their pranks, and Ouphes enjoy getting back at the offenders.
Regardless of race, Ouphes will be most interested in forging relations with any craftperson patient enough to teach them new tricks.
Aligment and Religion
Ouphes are introspective and fiercely independent. They are commonly anarchic and disinterested with morality. They may revere bones, fire, wood and stone in an animistic fashion. They gravitate towards Neutral, Chaotic and Evil alignments.
Adventurers
Ouphe adventurers are not common - they tend to take an abode and live sedentary lives. Most of them spend their lives without making contact with any single person.
Nevertheless, an Ouphe may take to the road in search for materials or techniques that may help it perfect its craftsmanship, undergoing yearlong quests to create an item that they have envisioned.
Some Ouphes make the decision to leave their dens thinking that embarking on a journey is the next natural step of their transformation from Goblins. These Ouphes are keen to see the world through new eyes.
Ouphe adventurers are inclined to use self-made weapons and armor, preferably out of materials that allow them to create these from scratch - like bone, leather and wood. Ouphes also favor the use of arson, traps and stealth to overcome stronger foes.
Standard Racial Traits
- Ability Score Racial Traits: Ouphes are nimble and insightful, but surly and aloof. They gain +2 Dexterity, +2 Wisdom, -4 Charisma.
- Type: Ouphes are humanoids with the goblinoid subtype.
- Size: Ouphes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Base speed: Ouphes are fast for their size and have a base speed of 30 feet.
- Languages: Ouphes begin play speaking Goblin. Ouphes with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Giant, Gnoll, Gnome, Halfling, Sylvan and Orc.
Feat and Skill Racial Traits
- Bonehewer: An Ouphe may choose to utilize intricate techniques to craft weapons and armor with bone materials. If they do, that item costs only 15% less to make than its regular counterpart instead of 50% less as usual. However, that item also loses the fragile quality and any negative penalties to its statistics - such as bonus AC for armors or damage modifier for weapons - that are normally incurred for using bone as a material. Items created with bone by an Ouphe also gain +3 hardness rating.
- Apprehensive: Ouphes gain a +1 racial bonus to saving throws. An Ouphe cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies but not those cast by herself.
- Stubborn: Once per day when an Ouphe makes a saving throw, it may choose to reroll that saving throw before results are revealed. It must keep the second roll, even if the result is worse than the first roll. It may instead chose to expend one of its daily uses of this ability to ignore the effects of Apprehensive on a single spell. The Ouphe gains another daily use of Stubborn at 5th level and every five levels thereafter.
- Insightful Carver: Ouphes gain a Master Craftsman feat, even if they do not qualify for its prerequisites.
Movement Racial Traits
- Fast Movement: Ouphes gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)
Senses Racial Traits
- Darkvision: Ouphes can see in the dark up to 60 feet.
Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
- Bonethrasher: Some Ouphes dedicate their lives to improving their martial prowess with bone weapons, even if it means being more sociable and learning new tricks from others of their kind. Ouphes with this trait gain a +1 racial damage bonus with weapons made with bone and a +1 racial armor bonus with armor and shields made with bone. When the Ouphe reaches 5th level, they become proficient with any weapon made with bone. When the Ouphe reaches 10th level, the Ouphe gains +2 to hit with bone weapons on attacks of opportunity and +2 to AC with bone armor to avoid attacks of opportunity. At 15th level, the Ouphe reduces the Arcane Spell Failure rating of bone armor they wear by 5% and may wield any one-handed weapon made with bone as a light weapon. At 20th level, the magic bone armor and weapons that the Ouphe has equipped are immune to dispelling. This trait replaces Apprehensive and Stubborn.
- Dangerously Obstinate: Ouphes with less patience to learn a craft can be quite dangerous. Once per day when an Ouphe makes an attack or saving throw, it may choose to reroll that throw before results are revealed. If used on an attack roll, the new attack roll must be made with a -5 circumstance attack penalty. It must keep the second roll, even if the result is worse than the first roll. It may instead chose to expend one of its daily uses of this ability to ignore the effects of Apprehensive on a single spell. The Ouphe gains another daily use of Stubborn at 5th level and every five levels thereafter. This trait replaces Insightful Carver and Stubborn.
- Insightful Learner: Some Ouphes are quick to learn lessons from experience. Ouphes with this trait gain a +2 insight bonus on all rerolls. This bonus stacks with the Strong Comeback feat for a +4 insight bonus. This replaces Bonehewer.
- Horned: An unusual side-effect of their transformation to Ouphes for some Goblins is the appearance of ram-like horns on the Ouphe's head. Ouphes with this trait gain a natural gore attack. Its horns are a primary weapon that deal 1d4 damage. This replaces Insightful Carver.
- Lore of the Wild Places: Observant Ouphes find that their metamorphosis has affected the way their body reacts to its inner magic. Ouphe Sorcerers of the Impossible or Protean Bloodlines (and their Wildblooded counterparts) with this trait can use their Wisdom, rather than their Charisma, to determine all class features and effects relating to their sorcerer class, such as bonus spells per day, maximum spell level they can cast, and the save DCs of their spells. This trait replaces Bonehewer and Insightful Carver.
- Rugged: It is hard to survive out there for goblinoids - and some Ouphes will do anything to survive. Ouphes with this trait gain Endurance as a bonus feat. When the Ouphe reaches 5th level, it gains Diehard as a bonus feat. At 10th level, it gains Fast Healer as a bonus feat. At 15th level, it gains Heroic Recovery as a bonus feat. At 20th level, it gains Heroic Defiance as a bonus feat. This trait replaces Apprehensive and Stubborn.
- Odor Savant: Some Ouphes complete their metamorphosis by studying aromas instead of through dedicated crafting. Ouphes with this trait gain scent. This trait replaces Bonehewer.
- Versatile Crafter: While bone-crafting comes naturally to Ouphes, some of them are able to create objects of all sorts. Choose a Crafting skill. Ouphes with this trait gain a Skill Focus feat for that Crafting skill. This trait replaces Bonehewer.
- Wayward: The Ouphes that choose to spend their lives as questants do not have time to hone their crafting skills, but they gain great resistances to the elements. Ouphes with this trait gain cold resistance 5 and fire resistance 5. This replaces Insightful Carver.
Favored Class Options
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
- Alchemist Add +1/2 to the alchemist's bomb damage.
- Barbarian Add +1/3 to the bonus to saves from the Apprehensive racial trait. If you do not have that trait, add +1/3 to the bonus of the superstition rage power.
- Bard Reduce arcane spell failure chance for casting bard spells when wearing bone armor and shields by +1%.
- Cavalier Add +1/4 DR 1/- to the cavalier's mount (to a maximum of DR 5/-). If the cavalier replaces her mount, this bonus applies to her new mount. This damage resistance does not stack with other types of damage resistance the mount may have.
- Druid Add +1/4 to the damage of a gore attack.
- Fighter Add +1 to CMD to resist grapple or sunder maneuvers.
- Inquisitor Add +1/6 of a bonus teamwork feat.
- Ranger +1/6 to increase a the damage dice of one of your natural attacks by one step. This bonus can be chosen multiple times, but each time you complete it, it applies to another natural attack.
- Witch When you cackle, you add +1/6 additional rounds to the duration of the affected hexes. (Take this bonus six times to make your cackle extend the duration of the hexes it affects by one additional round. It has no effect if you do not take it at least 6 times.)
Racial Archetypes
The following racial archetypes are available to Ouphes:
- Gore Shaman (Druid) An archetype that eschews Wildshape and Nature's Bond for the ability to grow new natural attacks and take bestial aspects for versatility in battle. Will be expanded soon.
- Trailblazer (Ranger) A variant of the Guide archetype that rounds it off better and fixes some of its quirks (interaction with Instant Enemy and Master Hunter, particularly). Will be expanded soon.
Racial Feats
The following feats are available to an Ouphe character who meets the prerequisites.
- This list is yet to be populated.
| Secret Wizard |
Since I've made this thread, I've changed a few aspects of the Ouphe's traits, mostly nerfs.
But for some reason I can't edit this thread...
So anyone interested, feel free to go through this link.