Mythic confusion...


Rules Questions


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Trickster path

Quote:
Combat Saboteur (Ex): You can sabotage an opponent's gear with a simple touch. This sabotage is a sunder combat maneuver that doesn't provoke attacks of opportunity. Add your tier to your CMB when attempting this maneuver. If you succeed, you can give the broken condition to a single item the opponent is wielding or carrying. This attack doesn't deal any damage to the object. The condition can be removed by spending 1 minute undoing the sabotage, or instantaneously with mending or a similar spell.

So I'm guessing that whoever wrote this missed the thing where Pathfinder made mending and make whole have 10 minute casting times.


Obviously you're supposed to Quicken mending.


You can't quicken a spell with a casting time over one round.

There is absolutely no way to make this work; you can't repair an object faster than one minute using magic.

Note that mending and make whole were both standard actions in 3E. Mending got changed to 10 minutes, probably because of the "unlimited casting of cantrips" change, and make whole inherited it because it didn't specify its own casting time, but just inherited casting time from mending.


Specific rules trump general rules. You could argue that the path ability modifies the casting time of mending and make whole to be instantaneous when used for this one specific thing.


That's a possible interpretation. I think more likely, there's just a ton of things in the fine print of various mythic powers which need edits. And/or they should revisit mending.

(If I have to think about this at some point, I think I'll revert those spells to standard actions, but impose a "no more than once per ten minutes per target" rule or something similar.)

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