Headband of * intelegence


Rules Questions

Grand Lodge

I understand how the bonus skills are added, but what about the language(s) gained from the increase?


"You apply your character's Intelligence modifier to:

The number of bonus languages your character knows at the start of the game."

Is a headband bought at character creation?


Aikidoka wrote:

"You apply your character's Intelligence modifier to:

The number of bonus languages your character knows at the start of the game."

Is a headband bought at character creation?

You don't get the bonus languages for this reason as well as you'd have to never take it off. Not even once. If you did then you'd lose your bonus languages, but since you don't get them anyway it's a moot point.

On a related topic there's some debate as far as how it works if your headband has the Linguistics skill, but I don't know enough about the answer to give an opinion.

Contributor

All Intelligence increases past 1st level don't add to the number of languages you know, not just a headband of vast intelligence.

The only way to get bonus languages out of a headband of vast intelligence is to set your headband's associated skill to Linguistics: then you get one bonus language per character level you possess from the skill ranks that the headband bestows upon you.

Now, I don't recall if the rules state whether those languages are fixed or whether you can choose new ones every time you put on the headband. Personally, I'd house rule it as the former, just for simplicity.


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Alexander Augunas wrote:

All Intelligence increases past 1st level don't add to the number of languages you know, not just a headband of vast intelligence.

The only way to get bonus languages out of a headband of vast intelligence is to set your headband's associated skill to Linguistics: then you get one bonus language per character level you possess from the skill ranks that the headband bestows upon you.

Now, I don't recall if the rules state whether those languages are fixed or whether you can choose new ones every time you put on the headband. Personally, I'd house rule it as the former, just for simplicity.

Well, if you follow the rulings in the FAQ, they do. As it is written in the book, you don't.

Quote:

Intelligence: If my Intelligence modifier increases, can I select another bonus language?

Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

As far as I know, intelligence increases of all kinds do indeed grant new languages.


But those would only be the languages from the list that your character could learn at creation.


Ravingdork wrote:
As far as I know, intelligence increases of all kinds do indeed grant new languages.

Agreed, but I think you'd get the most out of making the associated skill for the headband linguistics...

PFSRD wrote:
. . . After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. . . .
"PFSRD wrote:

Linguistics

. . .
Learn a Language
Whenever you put a rank into this skill, you learn to speak and read a new language. Common languages (and their typical speakers) are listed below.

Grand Lodge

Thanks Jeraa, I thought I had read that somewhere, but my google-fu was lacking and I wasn't finding it. Now, should the language be pre-set, or can the character decide when he puts it on what language he wants. I can see not having it change every time he took it off as the bonuses are "permanent" after 24 hours. he would loose the language when the headband is removed dispelled, etc, but when he puts it back on he gets the same language.

Jeraa wrote:
Alexander Augunas wrote:

All Intelligence increases past 1st level don't add to the number of languages you know, not just a headband of vast intelligence.

The only way to get bonus languages out of a headband of vast intelligence is to set your headband's associated skill to Linguistics: then you get one bonus language per character level you possess from the skill ranks that the headband bestows upon you.

Now, I don't recall if the rules state whether those languages are fixed or whether you can choose new ones every time you put on the headband. Personally, I'd house rule it as the former, just for simplicity.

Well, if you follow the rulings in the FAQ, they do. As it is written in the book, you don't.

Quote:

Intelligence: If my Intelligence modifier increases, can I select another bonus language?

Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).


Glewistee wrote:
Thanks Jeraa, I thought I had read that somewhere, but my google-fu was lacking and I wasn't finding it. Now, should the language be pre-set, or can the character decide when he puts it on what language he wants. I can see not having it change every time he took it off as the bonuses are "permanent" after 24 hours. he would loose the language when the headband is removed dispelled, etc, but when he puts it back on he gets the same language.

The headbands grant a specific skill to prevent abuse (taking the headband off, then putting it back on for another skill), so the language should work the same way. Each Int boosting item would have to pick specific languages to grant, just like specific skills are picked.

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