
Contagion |

Hey there everyone! I'm running the Fangwood Keep Pathfinder Module for 3 friends. I understand that its for 4 4th level players, but they'd rather just keep it to the three of them. How should I buff them to help make it balanced again? should I just give them a 20/25 point buy on their stats instead of the standard 15? Or should I raise each of their levels to 5? Any advice on how best to proceed by people by who have had experience with this would be appreciated.

Contagion |

I don't want to run another character. I try to avoid that whenever I can, and this isn't Pathfinder Society. I also tend to try and avoid weakening encounters, since my players like taking opportunities to feel more powerful rather then having me weaken the monsters for them. I'll probably just go with a 25 point buy to make up the difference.
I was wondering what others had done in this situation for casual play...

tsuruki |

3 Character can take on a basic adventure just as good as 4 can with a minimal amount of skill and preparedness.
They need to cover the team positions for
1) Tank.
2) Control/AoE.
3) Healing.
And then each of them needs to be skillfully versatile. The healer needs to have a method of being useful in-combat, the tank needs backup weapons and at least one good common skill.

tsuruki |

Note that adventure paths rarely put you up against impassable skill reliant barriers, this is because the designer cannot assume that a given party has skill X maxed on at least one player. This means skill monkeys are not necessary except as "headache" removal or face character.
Playing Pathfinder modules without at least one character to cover each social skill is a bit like playing old RPG games (like Baldurs gate) without a charismatic character in the lead, you kill all the monsters and STILL nobody likes you.