TWF with spiked armor and two hander


Pathfinder First Edition General Discussion


I read a discussion a while back about how it's legal to use spiked armor and a two handed weapon like a great sword for two weapon fighting. Is that true? If so, has anybody done it or seen it and why isn't it more common just for the huge damage? If you had, say a level 6 raging orc barbarian with spiked armor, improved twf, double slice and a size large club with oil of shillelagh and he hit all his attacks, that'd be 90 damage if every d6 for his weapons rolled a three(12 strength for club, 8 for spikes, 6 power attack for club, 4 for spikes, 12 damage for club, 3 for spikes all times 2 for the four attacks). Seems like kind of a lot doesn't it? It's super cheesy, but still. Any thoughts? Anybody tried it?


FAQ


There was a huge discussion that ended in a very firm "No." From the design team. There should be a FAQ about it posted.


Nice, thanks! Little disappointing, but I figured that had to be wrong.


The problem with the premise is that you are only reading the written rules.

The unwritten rules very clearly state that you may never use more than 1.5 virtual hands worth of extra strength damage, (or 2x if you have double slice or are a monk).

Unless you wear a beard. Then you get extra damage, but only because beards are stylish.

You can't just read the -written- rules, you have to read the unwritten ones too.


Let's not forget boot blades. Or the alchemists natural attack weirdness to get four claws and a bite.


I must acquire that beard. The attack of opportunity balances it out, but it'd probably get me killed if I built this guy around damage, which is the whole point. Still something to think about, and I'm VERY glad you showed me that.

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