| Owen KC Stephens |
The Genius Guide to Feats of Spellcrafting II is available now!
But aren’t there enough feats already?
Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting or defining quirk. These feats allow characters to pluck out their own eyes for magic sight, have power over spells they create (and name after themselves), and invoke magic items with words of power that frighten their enemies. They are designed to make spellcasters (and the games they appear in) interesting, unexpected, and memorable.
Author: Owen K.C. Stephens
Pages: 10
| Owen KC Stephens |
And less than 24 hours after release, we already have a 4/5 star review!
Quote from the review: "This is a somewhat quirky selection of feats that allows you to put your own twist on a spellcaster. Most do not appreciably add to their overall power, just make him that little bit different from every other spell-chucker in town.
My favourite is Named Spells, which is previewed in the opening flavour fiction. It enables a mage to exert power over spells he himself invented (provided he's used his name in their title) even when they are cast by somebody else. If you run a mage who enjoys designing new spells this is definitely one to consider."