Bastress
Goblin Squad Member
|
Okay so we all know that the mechanics are going to be harshly different in PFO, because a lot of things just don't translate over, but...
Let's do some mental exercises and ask ourselves, "What would be the most awesome level one pen and paper character we could possibly take into Pathfinder Online, as is?"
(no mythics)
Half-elves get immunity to sleep, can make perception a class skill regardless of their class to go along with their racial bonus, they get to choose the ability score they get a bonus to, they get skill focus, and they get an awesome favored class bonus for being a summoner.
If I were to attempt to break a character concept, I'd start looking at ways to cheat around things the designers wouldn't have anticipated.
I'd be a summoner and I'd make my eidolon try to be a rogue.
With just scent and climb, my eidolon would be able to sneak up walls that nobody was guarding, while I remained stealthed in an area that guards weren't expecting an attack from. I could give it a climb of 35 with my other trait, and share my expeditious retreat and shield spells if the target of theft was under a minute away.
When the eidolon makes it into the treasure room, it grabs some scrolls and wands and weapons, and then... I desummon it. it keeps that gear in its hands until I stroll into town, buy a room, and resummon my eidolon in safety, to count the riches.
With a 9 in bluff and disguise (my eidolon would have 4 in each), I can probably get away with most necessary interactions, and my 12 in use magic device gets me the ability to fool any magic item into working for me.
So basically, I'd be an untraceable unkillable super-ninja stealing powerful magical items from wizards and guilds and using them to fuel my next heist.
Let's see what you can come up with, shall we?
TEO Alexander Damocles
Goblin Squad Member
|
At what level? I can make a horrendously effective build for most tiers/needs, but they tend to peak at different points, though some start good and end up terrifying.
For sheer damage output, Tiefling with a bonus to strength, claws racial feature, tusks from adopted trait, and power attack. As soon as I get my first rage power, go fiendish, and sprout horns. Four attacks, roughly a +8 to hit, doing about a d6+8 each. Still able to take hits, able to shred anything in close quarters, and charging would be no joke either.