| Ironvein |
This is more of a question for when you intentionally replay a scenario....
Do you replay a scenario from a previous deck, using all the cards to deck 6; even if it's a scenario from deck 1?
I know you do not get scenario/adventure/path rewards from already cleared areas; but do we reduce the decks back to the relevant deck level? Or do we keep all the cards; just to have some challenge while looking for loot?
Just asking so I can determine the best scenarios to hunt for loot.
| Hawkmoon269 |
Based on Mike's idea over here, I think you aren't supposed to encounter things from an adventure deck higher than the adventure you are playing.
But are you saying you want to take your end of adventure 6 characters and replay scenarios from earlier adventures? If that is the case, I think I'd keep the harder stuff. But the villains might be a cake walk for you. It might be better to try some homebrew scenarios for more of a challenge.
| Ironvein |
Based on Mike's idea over here, I think you aren't supposed to encounter things from an adventure deck higher than the adventure you are playing.
But are you saying you want to take your end of adventure 6 characters and replay scenarios from earlier adventures? If that is the case, I think I'd keep the harder stuff. But the villains might be a cake walk for you. It might be better to try some homebrew scenarios for more of a challenge.
It's more for just going to get better loot really, finished deck six and ended up with a bunch of leftovers from restructuring decks that helped spam character abilities. Couldn't just dump them and go for the box since there were extras. I was asking specifically as a treasure hunter, trying (in this case) to find a past scenario, whose locations provide the most weapons and allies chances for a 4 man team. I still want to get a possible deck 6 cards; but the ideal scenario may be in, say deck 2. The villain's/henchman are not important really.
Mainly, just wanted if to know if there was official rule on whether we keep the entire collection available, or if we MUST 'dial it back' to deck 2 to play that scenario over.
I kinda want to keep these characters 'legal' in case there is a follow up adventure (deck 7?) sometime in the future and would like an opportunity to find some loot to fix the character that got the short end of the rebuild stick.
brad2411
|
At high level deck 2 might not hold much of a chance. But remember this is your game. If you want to leave the elites and basic cards out to try and get more of deck 6 that is ok. Having the deck 6 banes will make it a little harder for you to win.
I find the best place to acquire cards is the Assault on Mhar Massif but that is also the reward for winning the adventure.
I think my sister and I will be playing deck 1-6 again with the same characters. I have to talk with her about reseting the game but I was liking the way Mike said to set aside the basics and the elites after certain adventure path chapters.
| Greyhawke115 |
We are nowhere near finished with AP6 since we just started a month ago, so I may not have the best perspective. That said, what I would do is keep the box as is for AP6, and treat the adventure deck number as 7 (for those cards that say add the adventure deck number to the difficulty) since you now have the rewards from the end of deck 6 and the end of the AP. Otherwise I would replay as normal.
The question of are they "legal" for use in a possible Deck 7 is a hard one. Technically they would be legal, as the game does allow for replaying scenarios, but are they going to be balanced? Going back and repeating any scenarios is going to result in skewing the power levels of the characters up, which is of course what you are wanting to do, but any future scenarios are going to assume the power levels of the just conquered AP without any padding. The end result can vary (see the conquering heroes thread) but no group is going to end with completely tricked out characters without replaying scenarios over and over again.
If I were going to skew my power levels by replaying scenarios, I think I would rather create custom scenarios using the AP6 decks as a guide, but that may just be me.
As for the likelihood of a Deck 7, I think its low. But I do think there is a better than average chance that we will see AP7 and up adventures/scenarios released similar to how they are planning on releasing OP scenarios, though cheap pdf releases. The creation of the conquering heroes thread makes this even more likely, as the first step in challenging those conquering heroes is determining the power curve.
There is quite a bit of demand for continuing play, and this would be an inexpensive way to cater to that demand. Printing scenario and location cards is not an issue, and using substitute henchman/ villain cards would not be much of an issue. If they really wanted, they could also release print on demand cards as an option.
| Dave Riley |
We broke down our characters and kept their cards in a google doc on the off chance there's expanded content somewhere down the line.
I feel like if you've already beaten the game and are just trying to have more fun with the same characters, do it however you like! Keep those deck 6 cards in. Though I don't think Jubral Vhisky would've stood a chance against my Deck 2 Seoni, let alone a Deck 6 one. You've already overcome the challenge, you can think of this one like a victory lap, one where you might encounter that Angel ally hanging around in the local tavern. :D
| isaic16 |
If I were going to skew my power levels by replaying scenarios, I think I would rather create custom scenarios using the AP6 decks as a guide, but that may just be me.
As for the likelihood of a Deck 7, I think its low. But I do think there is a better than average chance that we will see AP7 and up adventures/scenarios released similar to how they are planning on releasing OP scenarios, though cheap pdf releases. The creation of the conquering heroes thread makes this even more likely, as the first step in challenging those conquering heroes is determining the power curve.
There is quite a bit of demand for continuing play, and this would be an inexpensive way to cater to that demand. Printing scenario and location cards is not an issue, and using substitute henchman/ villain cards would not be much of an issue. If they really wanted, they could also release print on demand cards as an option.
It would be cool to see Adventure 7+ type scenarios, but I don't think it would be as easy as it first seems. The issue you run into is that we don't have the tier 7+ boons and banes, which are the hardest parts to add customs to (due to them being shuffled into decks).
For just Adventure 7, though, we might be able to get away with scaling up location and scenario difficulties to make up the difference. However, the rewards wouldn't be but so impressive, and it would only be able to push you so far before you just straight outpaced even adventure 6.
Another possibility to up the ante with each scenario is to slowly replace old adventures (Remove B/C/1 cards in Adventure 7 the way you did basics/elites, then 2 in the next adventure, and so on)
Actually, the more I think about it, the more this may work. The one issue will be making bosses still a threat. But that can hopefully be handled in scenarios/Adventures.