Carrion Crown [PFS Pbp] Discussion


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Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

I think the character I have in mind can do that, a decent amount of hp, a decent strength score...fairly reliable to hit and a pet to help keep the enemies intrigued.


Bonekeep Slides

Jing, welcome! 20 pt buy, 9th level, wealth by level, yes, that just about covers it. If you'd like to post what you have so far, I'll be happy to look it over!


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Welcome aboard! I'm looking forward to see your build, Jing. Are you going to play a catfolk? :)


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

I've leveled Sonny to 9th level. Not much changes with a cleric. +1 to Diplomacy and Kn: Religion, added Kn: History. Channel dice went up and I now have 5th level spells. Any suggestions on what to pray for in those, I get 2? I took quick channel as my feat. Can channel as a move action for 2 channels.

Besides Jing I mentioned this to a DM who's games I am in via PM. He expressed interest but wanted to look at the campaign. Don't know if you want to keep it to four players or if you're interested in five.


Bonekeep Slides

I'm definitely open to five. If he's interested, have him post and we'll work him in.

I'm out of town this weekend visiting family. I'll start the next chapter Tuesday. Thanks!


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Something most people don't realize and I have no idea why but Clerics can leave sPell slots open when they pray in at whatever time they do, they can then pray for I think it's fifteen minutes or an hour to fill that spell slot with a spell that is useful to the current situation (if you find a situation where you can wait and plan ahead). Sat down looked up that ruling at the table recently with a GM and realised I had been screwing myself for so long on versatility. As a healer you can always convert those open slots on the fly to cure spells so it makes sensemble to leave a couple open.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

It's actually the same for all spellcasting classes that need to prepare spells. :)


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3
Our Mysterious Benefactor wrote:

On the body of the necromancer you find the following: lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook (contains all prepared spells, all 0-level spells, plus arcane eye, create undead, mirror image, and 1d6 random spells of levels 1–5), spell component pouch, Whispering Way amulet.

@GM, could I know the spells prepared from the necromancer and the random spells :)

@The others: we still need to choose the stuff we need from that.
(lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1)
I'd say we burn the wand, other than that, the prof is interested only in the metamagic rod.

Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

Gonna start working on the sheet now, sorry for the delay. S&$!e was ridiculous the last 48 hours. I had to reset my internal clock and that's a nightmare for me.

Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

Character Sheet:

DEFENSE
AC: 25 Touch AC: 15 Flat AC: 22 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +2 Natural)
Initiative: +4
HP: 104 (9d12+36)
Fortitude: +9 Reflex: +5 Will: +4
CMD: 29/26
Resistances: Cold 5, Electricity 5, Fire 5
OFFENSE
Speed: 30
Ranged: Mwk Spear +12 (1d8+7)
Melee: Claws x2 +17/+17 (1d6+8)
Statistics

Str 20, Dex 14, Con 16, Int 12, Wis 12, Cha 7
Languages: Abyssal, Common, Orc
Base Atk +9; CMB +14; CMD 29/26

SKILLS & PROFICIENCIES
Armor: Hide and Armor made of bone, Bone shield
Weapons: Battleaxe, Blowgun, Club, Greatclub, Handaxe, Longspear, Short Spear, Sling, and Spear

Skill RanksAcrobatics +3 (1) Climb +6 (1) Craft (Armor) +10 (4) Craft (Weapons) +10 (4) Handle Animal +10 (9) Know (Nature) +9 (5) Perception +13 (9) Ride +4 (2) Survival +15 (9) Swim +6 (1) Total: (45)

Favored Class: +1 Hit Point.

Special Abilities:
Abyssal Blood 1/day You can choose to grow one size larger when raging
Abyssal Blood, Lesser Gain 2 1d6 claw attacks when raging (1d8 when Large)
Animal Companion Link Handle or push Animal Companion faster, +4 to checks vs them.
Charge of the Righteous You charge toward undead and fiends with confidence in your righteous cause (Negate penalty vs Undead and Evil Outsiders)
Darkvision 60ft You can see in the dark (black and white only)
Energy Resistance Cold (5), Electricity (5), Fire (5) You have the specified Energy Resistance vs the mentioned
Favored Terrain (Mountain +4) +4 to rolls when in Favored Terrain (Mountain). The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Ferocious Fetch As a swift action, war beast attempts to drag a foe in 30ft to you
Illiteracy May never learn to read or write any language
Pack Tactics Both master and war beast gain +4 when flanking with each other.
Power Attack (-3+6) You can subtract from your attack roll to add to your damage
Prehensile Tail Your can can retrieve small objects on your person as a swift action.
Rage (17 rounds/day) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged
Repel Sin You gain a +2 trait bonus on saving throws made against spells and effects with the [evil] descriptor.
Trophy Fetish A true primitive collects teeth, bones, hair, and other trophies from vanquished enemies, representing their power and strength.

At 3rd level, a true primitive can attach a trophy fetish to one of the traditional true primitive weapons listed above. When wielding that weapon, the true primitive gains a +1 morale bonus on damage rolls. Furthermore, if that weapon has the fragile property, once per day, the true primitive can ignore the effects of a single natural 1 roll. A trophy fetish can also be attached to a suit of hide or bone armor, granting the true primitive a +1 morale bonus on saving throws. Furthermore, if that armor has the fragile property, once per day, the true primitive can chose not to have the armor break on the confirmation of a critical hit made against her.

Every five levels beyond 3rd, a true primitive can use an additional trophy fetish. Multiple trophy fetishes can be attached to the same armor or weapon; their effects stack. A trophy fetish can be sundered (hardness 5, 1 hit point) but is not damaged by area attacks or attacks that do not specifically target it. It has no effect if attached to other types of weapons or armor.
FEATS
1- Armor of the Pit
3- Charge of the Righteous
5- Dodge
7- Power Attack
9- Reckless Rage

TRAITS

Reactionary You gain a +2 bonus to Initiative Rolls.
Repel Sin You gain a +2 trait bonus on saving throws made against spells and effects with the [evil] descriptor.
RACIAL TRAITS

Native Outsider: Tiefling are outsiders with the native subtype.

Medium: Tiefling are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Tiefling have a base speed of 30 feet.

Darkvision: Tiefling can see in the dark up to 60 feet.

Skilled: Qlippoth-Spawn have a +2 racial bonus on Escape Artist and Survival checks.

Spell-Like Ability: Qlippoth-Spawn can use Blur once per day as a spell-like ability (caster level equal to the Tiefling's class level).

Fiendish Resistance: Tiefling have acid cold resistance 5, electricity resistance 5, fire resistance 5.

Gear:
Combat Gear: Mwk Spear, +3 Bone Breastplate, +3 Bone Studded Leather, +1 Amulet of might Fists, Belt of giant Strength +2, Boots of Striding and Springing, Ring of Protection +2
Other Gear: Animal Call Wolf, Arisan's tools (Mwk) (Craft Armor & Weapon), Backpack (Mwk), Blanket, Blanket (Winter), Explorer's outfit, Fishhook, Fishing net, Military saddle (exotic), Sleigh, Snuffbox (Bone), Tent (Medium), Waterskin x2

Animal Companion:
Wolf
DEFENSE
AC: 27 Touch AC: 13 Flat AC: 23 (+4 armor, +3 dex, +1 dodge, +10 nat, -1 size)
Initiative: +3
HP: 72 (8d8+32)
Fortitude: +10 Reflex: +9 Will: +3
CMD: 28/24
OFFENSE
Speed: 50
Melee: Bite +12/+7 2d6+10 plus Trip

Statistics

Str 24, Dex 16, Con 19, Int 4, Wis 12, Cha 6
Languages: Common
Base Atk +6/+1; CMB +14; CMD 28
+16/ 30 Drag
+14/ 32 Overrun
+14/32 Trip

SKILLS & PROFICIENCIES
Armor: light armor
Skill Ranks: Climb +11 (1) Perception +9 (5) Stealth +3 (1) Swim +11 (1)

TRICKS
Attack, Attack Any Target, Defend, Deliver, Down, Fetch, Heel, Hunt, Hunting, Seek, Track
FEATS
Armor Proficiency (Light)
Dodge
Eldritch Claws
Improved Drag
Improved Natural Attack (Bite)
SPECIAL ABILITIES
Devotion +4 +4 morale Bonus on Will Saves vs Enchantments
Eldritch Claws Your natural weapons are considered both magic and silver for the purpose of overcoming damage reduction
Evasion No damage on successful reflex save
Improved Drag You drag at +2 and don't cause an attack of opportunity
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail
Multiattack/Extra Attack Multiattack or second attack with primary weapon at a -5 penalty
Scent his special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Trip: Bite You can make a trip attempt on a successful attack.

Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

Most of you are already pretty social so I don't wanna stop on any toes in that front, but consider him your wilderness guide and body guard. I haven't figured out my backstory or name as of yet. (It eludes me, the name...it really does.)

I am going to go with given the superstitious nature of barbarians that he when he was born, he was cast aside for fear of the curse that may befall the tribe for keeping him.

He could've been raised by wolves and become an urban legend of a creature that roams the mountains killing bandits and creatures of evil...Or some other nonsense. I didn't choose a campaign trait simply because of how far you lot are into the campaign it didn't make much sense.

All in all, he is a cunning lad though hideous in appearance who has learned the tongue of man and how to live peacefully outside of civilization but is feared by most who gaze upon his visage as a living demon.

Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

I'm holding for comments on the build/idea before I slam out a backstory. If you guys have too many issues with him or the GM doesn't like it then I will come up with something else.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Mate, you have to like him!
Although true primitive means he will have fun with two very high intellectual persons. In a victorian gothic area. You have to pull it off ;-)

Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

I pretty much like any character I come up with. I can easily come up with another that you guys would like better based on what you guys dislike about this one.


Bonekeep Slides

This one seems perfectly fine. It should make for a good role-playing dynamic.

Sczarni

Bard (Arcane Healer) 2 Init +3| Perception +3 | HP 15/15| AC 17/13T/14FL| Fort 1/Ref 6/Will 1|

Kk, I shall do some stuff then and try to have the background and such made up soon.


Hopefully this will work.


Bonekeep Slides

Bjorn, looks good. Let me ponder a good way to get you in the plot and we'll go as soon as I can.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Looks good, Bkorn :) Welcome once again!


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3
Prof Augustus Tournesol wrote:
Our Mysterious Benefactor wrote:

On the body of the necromancer you find the following: lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook (contains all prepared spells, all 0-level spells, plus arcane eye, create undead, mirror image, and 1d6 random spells of levels 1–5), spell component pouch, Whispering Way amulet.

@GM, could I know the spells prepared from the necromancer and the random spells :)

@GM: Could I ask once again what were the spell memorized? Thank you. Also, do we get WBL to spend for our level up?


Bonekeep Slides

I swear, I wrote a post that had this in it a few days ago and it disappeared...

6th—circle of death (DC 21), eyebite (DC 21)
5th—cloudkill (DC 19), telekinesis, waves of fatigue
4th—animate dead, enervation (2), greater invisibility, stoneskin
3rd—dispel magic, fly, protection from energy, ray of exhaustion (2, DC 18), vampiric touch
2nd—acid arrow, command undead (DC 17), false life, ghoul touch (DC 17), glitterdust (DC 16), spectral hand
1st—alarm, chill touch (DC 16), mage armor, protection from good, ray of enfeeblement (DC 16), shield
0 (at will)—bleed (DC 15), detect magic, mage hand, read magic

Plus arcane eye, create undead, mirror image, and 1d6 ⇒ 1 random spells of levels 1–5 which I'll allow you choose.

No, no random wealth yet. I'll re-evaluate after we've played a bit more.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Thank you :)


I have to say, one reason I love martial classes is to get to ignore the craziness that is attempting to wrangle spell books. I want to cry everytime I have a character who has a spellbook. Gimme a Bard anyday ^^


I feel semi bad for not being with the party yet but I'm playing a semi paranoid character that looks more like a monster then the average goblin or kobold and if he showed himself in a town he'd likely be ran out....and he has no clue if you guys are who he is looking for.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Same reason Caesare is limited to pure body strength. If he hulked up via serum or enlarged himself or transformed him into something stronger --> Pitchforks and cleansing by fire!


A raging monster, not exactly what I was looking to offer as the first sight the party will see...Bones draped over his body with spines sticking out, larger then life with claws like razors ^_^


Bonekeep Slides

Sonny, Caesare and Professor:

I have not reported Broken Moon for PFS credit yet. It's a 7-9 Module. Which character and PFS number would you like the credit on?

Thanks!


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Same PFS number as before 54422


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Oh! So we began "Wake of the Watcher"? Neat! :)

I'll apply the credit to Shamak, 93583-2


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Same as before.
Tytus umbraleyes. 50731-6


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Same as before. And did you report trial of the beast?
Can´t see it on my page.
Tytus umbraleyes. 50731-6


Bonekeep Slides

Caesare, I had a couple digits transposed. Fixed now! I'll send out Chronicle links shortly.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Just checking if everyone was still here and if there was any chance we could get the chronicles soon. :)


Bonekeep Slides

I'm still here and completely blanked on the Chronicles. I'll have them out shortly.


Bonekeep Slides

Google Drive Link to Chronicle for Broken Moon.

Apologies... I spaced out.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

No troubles ;)

Thank you for the chronicle!


Sorry, I've been sitting around waiting for someone to call me off breaking the man in half, I mean if everyone adverts their eyes...well, they might hear quite a snap.


Welp, I beg forgiveness for this post >.<. Kidnapping kids is the worst.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Hey guys, I'm going four days in holiday in Edinburgh from tomorrow. I'll do my best to update the game once a day at least. :)
If I'm holding things, please bot me, everything should be in my "macro" spoiler on my profile.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

There is a website bug that is preventing new posts from being listed in your campaign tab. They are working on it. I don't think it will be fixed until tomorrow. They have a fix but didn't want to launch it right before going home.

Here is the thread I have been reading regarding this.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Hello folks! I'll be traveling from tomorrow to Sunday and thus will be mostly unable to post. Please bot the prof if needed, he's got several spells and abilities to keep up. :)


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

I have just been hospitalized, at least for a week. I won't have access to maps, but will try my very best to keep up.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

To all my games:

My wife had an emergency c-section at 6 am EST this morning at 35 weeks and 45 years old. Robbie is 3 lb 11 oz and in the NICU. Both are ok.

I don't know what kind of access to here I will have for the next while. I don't have a smart phone or laptop currently. Please bot me as needed and if you feel the need to remove me, I won't be offended. Things are going to be hectic the next few weeks but I do intend to return to my games.

Thank you.

L.R. Stewart


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

CONGRATULATIONS.
This is bery good news. I hope you can take a few days off, this will be a beutiful gamechanger!


Bonekeep Slides

Congrats and our thoughts are with you and Mom and Robbie!


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Congrats :) That's great news! Take time to be with your family!


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Robbie came home today! He's a bit fussier here than the hospital. I've forgotten how difficult one handed typing is with a sleeping baby in the other arm.


Bonekeep Slides

Congrats! Welcome home to the little guy!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

It is, isn´t it. But it gets worse if they get bigger. ;-)


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Hey there! Just a head's up to say that I'll be attending the GardenCon in Geneva, Switzerland, from Thursday (tomorrow) until Sunday. My posting will be sporadic at best. :)

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