| Major Doom |
My 10th level duergar cleric has been reincarnated as a half-elf via the Reincarnate spell.
I understand most of the rules of the spell, except the part about gaining all abilities of the new form:
The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form.
Does this mean that the +2 to any one ability score a half-elf character receives, I can apply to any ability, or it is already set to the +2 to Dexterity via the Reincarnate spell?
Would my half-elf gain the Adaptability racial trait (Skill focus feat for free)?
Would my half-elf gain the Multitalented racial trait?
Thanks for any clarification.
Captain Zoom
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I think RAW the spell assigns the stat increase to DEX and you don't then get another stat increase for being a half-elf. But I don't think it would be unreasonable for your GM to allow you to pick the stat, or even assign the stat based on your prior life (e.g. if you were a tough guy maybe he'd have you take it in CON).
In many respects, getting adaptability and multi-talented doesn't make sense, but I'd guess you get them based on the language of the spell. The spell doesn't seem to focus entirely on "physical" stuff, but seems to include aspects that are more social or background. It does say you don't get the languages. In the end, I'd make it GM's call.
I do note that the spell doesn't specifically call out supernatural and spell-like abilities, unless those are covered by the "and the like" part of the sentence. Again, GM call.
I haven't checked the FAQ or any dev comments, so you might want to double-check those, but the above are my initial thoughts.
Theconiel
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Your mental stats (INT, WIS, CHA) are unchanged. You lose your +2 bonus to CON, and gain +2 DEX.
Most GMs would rule that your total HP will change as a result of this; the dice rolls (or "half rounded up") for each level do not change, but the CON bonus does change, meaning that you lose hit points. I think that you would gain all the abilities of a half-elf (2nd favored class, skill focus, low-light vision, elven immunities), but some GMs might rule otherwise.
| MurphysParadox |
I run it like this: If it is a physical quality of the race, you gain/lose it. Stuff like dark/low-light vision, fire resistance, movement speed, perception bonus, physical stat racial bonuses, etc. But nonphysical stuff like weapon proficiency, extra skills, will save bonus, mental stat racial bonuses, etc are not gained or lost when reincarnated.
So in your case, I'd rule like this:
Gained - Dex bonus (+2), 30' movement, Keen senses, Low-light vision
Lost - Con bonus (+2), 20' movement, Slow And Steady (never encumbered), Immunity to poison, Immunity to paralysis, Stability, Darkvision, Light sensitivity.
This isn't a good trade. I could see some debate on the immunities; I assume the ones that I took from the Duergar were physical while the half-elf ones are mental, but maybe it would be fair to provide the sleep immunity. It would require some conversation. Though I also tend to look through the alternative class features and look for physical options that replace mental ones you don't get anyway (not that half-elves have any good ones, heh).
| MurphysParadox |
Theconiel wrote:Your mental stats (INT, WIS, CHA) are unchanged. You lose your +2 bonus to CON, and gain +2 DEX.Are you saying I would not lose the +2 racial bonus to WIS and the -4 racial penalty to CHA when my character was a duergar?
Correct. Your Int, Wis, Cha remain the same. You lose any bonuses to Str, Dex, Con and gain the new ones per the table listed in the Reincarnate spell. I wouldn't say you need to reroll hit points, but you will lose 1 hit point per level because your con is 2 less.
blackbloodtroll
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Major Doom wrote:By RAW, that is correct.Theconiel wrote:Your mental stats (INT, WIS, CHA) are unchanged. You lose your +2 bonus to CON, and gain +2 DEX.Are you saying I would not lose the +2 racial bonus to WIS and the -4 racial penalty to CHA when my character was a duergar?
No.
The mental stats do not change at all.
DarkKnight27
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Theconiel wrote:Your mental stats (INT, WIS, CHA) are unchanged. You lose your +2 bonus to CON, and gain +2 DEX.Are you saying I would not lose the +2 racial bonus to WIS and the -4 racial penalty to CHA when my character was a duergar?
Here's the spell's text:
A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be reincarnated). A character who died with spells prepared has a 50% chance of losing any given spell upon being reincarnated. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.
So any stat bonuses you had from your original race are removed and then you use the chart and apply the bonus to the physical stat as noted. So you would loose the Duergar's +2 CON, +2 WIS and -4 CHA because you're no longer a duergar and you get a +2 to DEX because you're not a half-elf.