Sandpoint - in 3-D


Rise of the Runelords

Dark Archive

Thats right I am starting a epic 3-D run of ROTRL

so we had to start things off right with a 3d layout of Sandpoint for the opening game.

This was how i pictured Sandpoint for the festival

I used..
Dwarvenforge- tavern set, round corners(dwarvenite), tables and bits
Hirst arts- temple ruins, towers, podium.. and misc bits
some homemade tree's and other bits

Go to Video Link is here..


Wow! That is really good! I'm really jealous. I look forward to your Glassworks ;)


wellsmv wrote:

Thats right I am starting a epic 3-D run of ROTRL

so we had to start things off right with a 3d layout of Sandpoint for the opening game.

This was how i pictured Sandpoint for the festival

I used..
Dwarvenforge- tavern set, round corners(dwarvenite), tables and bits
Hirst arts- temple ruins, towers, podium.. and misc bits
some homemade tree's and other bits

Go to Video Link is here..

That's absolutely outstanding. I can only dream of being able to run a campaign in an environment like that. Truly impressive and well-deserved kudos for the work involved.

I've run RotRL (almost) twice now and I've come up with some really great tweaks and suggestions. If there is anything I can do to help, just drop me a line, please.

Dark Archive

Yeah i have been playing around with some small changes ( such as the goblins taking prisoners)

one thing i have notices is the quest is really light on treasure for the first few lvl's

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yep, and that is not an easy thing to correct


miniaturepeddler wrote:

Yep, and that is not an easy thing to correct

What? Low-level treasure? I honestly think there may be no easier thing to correct in the game.

Dark Archive

thanks for the input guys

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