| Tiny Coffee Golem |
As indicated I'm looking for some interesting ways to use the Truename Wizard discovery.
Assuming you're game will continue to level I'm confident that getting a brute of any kind will eventually not be useful. Well, not for anyone in your current weight class. So what other uses can you come up with?
The two main categories are:
12 HD or less
18 HD or less
However, I can think of some other "uses"
-Low level brute: Meaning you know it's not going to scale, but you can still use it to keep minions in line.
- Teleport: Something with Teleport without error can move people or stuff.
- Utility: A lot of variety here, but basically anything non-combat. Useful SLA's, teleporting scout, Message carrier, something with telepathy, etc.
Ideas:
If you bind an efritte you could get wishes. Sounds like a dangerous, but potentially fantastic use. DM discretion of course.
Lantern Archon: Teleporter/Scout/Endless continual flame
Succubus/Incubus: Ultimate information gatherer/spy/diplomat.
What else can you think of?
Reynard_the_fox
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Does your party have a bard? Does your party want a bard?
How about picking up a 12th level sorcerer for your 11th level feat?
Seriously, though, getting a 12HD servant for the cost of 1 feat at 11th level is pretty damn busted. Just go down the list of 12 HD outsiders and pick one with nice support abilities (a bodyguard/melee combatant will quickly get outclassed as you level up).
The true constraint on this spell isn't the HD limit but your GM's patience; if you intend to pick an outsider near the upper limit and summon it frequently, you better have some nice bribes lined up IRL.
PS: Also, be careful - if your subject dies, you're out a feat.
| Peasant |
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I'd like to offer a different perspective. If you're trying to nail down the best outsiders to shackle with this discovery, you're really thinking too small. While technically your selection might be immutable and eventually become obsolete, it will always be of value if the character plans to do more with binding than dabble. Knowledge of /any/ True Name is a commodity that can be bartered and sold and per the rules in Ultimate Magic, you need never spend another feat to learn more and make use of them in Planar Binding. You could spend the balance of a campaign leveraging your scraps of knowledge for others and building an ever increasing stable of Outsiders that can hardly resist your summons. That could be as humorous as playing Pokemon in your Pathfinder game or it could completely redefine the scope and reorient the aim of the campaign (often a plus in high level play).
| Tiny Coffee Golem |
I'd like to offer a different perspective. If you're trying to nail down the best outsiders to shackle with this discovery, you're really thinking too small. While technically your selection might be immutable and eventually become obsolete, it will always be of value if the character plans to do more with binding than dabble. Knowledge of /any/ True Name is a commodity that can be bartered and sold and per the rules in Ultimate Magic, you need never spend another feat to learn more and make use of them in Planar Binding. You could spend the balance of a campaign leveraging your scraps of knowledge for others and building an ever increasing stable of Outsiders that can hardly resist your summons. That could be as humorous as playing Pokemon in your Pathfinder game or it could completely redefine the scope and reorient the aim of the campaign (often a plus in high level play).
So you take the true name feat then pump that outsider for information about other true names?