Whip Wielding Warpriest- Is it Wiable?


Advice

Grand Lodge

(See what I did there?)

ANYWAY . . .

Something I've wanted to try for a while is a maneuver-focused martial that eschews direct damage dealing for non-violent resolution. (But with violent capability should it come down to it) Problem is I've always envisioned this character as a finesse style whip combatant, which offered a great flavor but also seemed almost impossible to build.

A fighter would have the feats, but I have a serious problem playing any class with a low Will save. Usually this is no problem since most of the builds I'm interested in don't need the number of feats a fighter provides, so I can go with a Paladin or Barbarian or battle Cleric and get roughly the same effect.

The Warpriest seems to offer the goodies I need and possibly make this workable, but I can't seem to get the finesse part down. Should I give it up or is there a way to do this?

Where I'm at so far. I'm coming in at level 7. I don't think it's terrible per se, but it's definitely not optimized:

Spoiler:

Tavien Windcaller
Level 7 CG Aasimar (Plumekin) Warpriest of [God from my friend's homebrew campaign. A NG God of Travelers, Wanderers, and Emigrants. Typically his favored weapon is a Quarterstaff, but I've been given some leeway to pick any weapon with a nonlethal quality.)
Blessings: Protection (+2 to AC or Saves), Travel (Ignore difficult terrain as a free action)

Stats: (Rolled, but used a 25 point buy to simulate 4d6 drop 1s and 2s)

STR: 12
DEX: 20 (+2 racial, 4th level bump, +2 belt)
CON: 14 (8th level bump)
INT: 13 (for Combat Expertise - can I reiterate how frustrating that is?)
WIS: 16 (+2 racial)
CHA: 14

HP: 49 (7d8 + 21)
FORT: +9 REF: +9 WILL: +10
AC: 23 FF: 18 T: 17 (+6 Armor, +5 DEX, +2 Deflection)
Melee: +1 Agile Whip +14/+9 (1d8 + 5) or
Ranged: +1 Composite Longbow +13/+8 (1d8 + 1)
CMB: +10 (+12 w/ Whip, +14 on Trip or Disarm), CMD: 16, BAB +5 (+7/+2 w/ whip)
Special: Fervor 5/day (2d6), Channel Energy, Orisons, Sacred Weapon

FEATS:

WP 1: Weapon Finesse
WP 1B: Weapon Focus (Whip)
WP 3: Whip Mastery
WP 3B: Combat Expertise
WP 5: Improved Trip
WP 6B: Agile Maneuvers
WP 7: Weapon Focus (Longbow)

Gear: +2 Cloak of Resistance, Mithral Breastplate, +1 Agile Whip, Composite Longbow +1, +2 Ring of Protection, +2 Belt of Incredible Dexterity, assorted gear

Spells Prepared:
Orisons: Create Water, Detect Magic, Read Magic, Light, Resistance
Level 1: Divine Favor, Protection from Evil x 2, Liberating Command, Bless Water
Level 2: Protection from Evil, Communal, Restoration x 2
Level 3: Channel Vigor

Essentially, he would be a panache fighter who begins trying to trip or disarm his opponents. If the opponent is irredeemably evil or something that cannot be reasoned with (say, an animal) he switches to lethal damage with his Sacred Weapon bond. For flying opponents, he switches it up to archery - he's not the greatest at it, but we've already got an archer and I don't mind letting him shine.

A couple of questions: If I'm using a Weapon with Trip or Disarm features and the Agile enchantment, do I need Agile Maneuvers to get the DEX to replace the STR bonus to CMB? It would be nice if I could skip that and replace it with a different feat. Also, with the Sacred Weapon I know you have full BAB for qualifying for feats, but does that also apply to iterative attacks or do you have to wait until his actual BAB qualifies?

As always, I suppose I'm not married to the Warpriest, but it seems like no other class will offer the Feats, a good Will save, and proficiency.


How is your GM for character re-builds?

The Warpriest was one of the characters allowed in the Free RPG game day. From looking at Oloch (Warpriest) stats, it's looking like the Fervor ability is going to be based off Wisdom and not CHA from the playtest.

Spells
Divine Favor is your friend. You should have multiple of them and use your Fervor to cast them for your fights.
Stat Buff spells. It's a swift action with a use of Fervor to buff your stats.

Feats
Channel Vigor (not sure what this does): Warpriest channeling ability is kind of sad and goes through your Fervor - Fast. You'll want that Fervor to cast spells on yourself as a swift action or use it to heal yourself or someone else (Like a paladins LoH).
If your GM allows, I'd grab the scribe scroll feat and make up a bunch of scrolls.

Gear
If your GM allows, pick up a wand of CLW or see if he'll allow you to make a bunch of scrolls.
Pearls of Power will also help you with your spell management.

Grand Lodge

Matt2VK wrote:

How is your GM for character re-builds?

The Warpriest was one of the characters allowed in the Free RPG game day. From looking at Oloch (Warpriest) stats, it's looking like the Fervor ability is going to be based off Wisdom and not CHA from the playtest.

Spells
Divine Favor is your friend. You should have multiple of them and use your Fervor to cast them for your fights.
Stat Buff spells. It's a swift action with a use of Fervor to buff your stats.

Feats
Channel Vigor (not sure what this does): Warpriest channeling ability is kind of sad and goes through your Fervor - Fast. You'll want that Fervor to cast spells on yourself as a swift action or use it to heal yourself or someone else (Like a paladins LoH).
If your GM allows, I'd grab the scribe scroll feat and make up a bunch of scrolls.

Gear
If your GM allows, pick up a wand of CLW or see if he'll allow you to make a bunch of scrolls.
Pearls of Power will also help you with your spell management.

Luckily I haven't brought the character to the table yet. But if it is going to be based off WIS instead of CHA, that's good to know. That'll be great for my CON.


With warpriest all weapons are wiable. The chain to do lethal damage with whips is going to be a bit of a pain, though.


Fervor being based off Wisdom is just a guess on my part.

The warpriest character sheet for the game day did have a CHA of 8.


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So long as you are using trip and Disarm, (which specify using the weapon) you use Dex just from weapon finesse. So yes, you can skip agile maneuvers.

Now, there is a feat in the swashbuckler section of the playtest class guide that allows you to use dex to damage with any slashing weapon (* Slashing Grace*) that should work for your whip if you like.

Also, the Dueling enchantment from PSFG (not UE) is a +1 bonus, and gives a luck bonus to maneuvers with the whip equal to double it's enhancement. So a +1 Dueling Whip would add another +2 to maneuvers on top of using the full weapon bonus. +2 would add 4... etc. With the warpriest ability to add flat bonuses with the sacred weapon feature, that could get very nice very fast.

Also, if you are looking at trip/disarm, consider the Serpent lash and Greater Serpent lash feats... essentially cleave and great(cleave to anything in your reach not having to be adjacent) for trip/disarm.


I believe some where on this site you can download the 4 characters/classes that you could play on the free RPG game day.

Liberty's Edge

@TGMaxer: That's not what Slashing Grace does. There might be such a Feat in the ACG...but there sure isn't in the playtest.
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Based on the recent thread, Fervor won't be Charisma based, it's either now Wisdom based or just a flat number of uses equal to your level (I'd bet on Wisdom). Also, Warpriests no longer gain full BAB with Sacred Weapons (so your attack above should be +12, not +14/+9)...though they still gain the damage boost and count as Full BAB for Feat prerequisites only (and count as Fighters for those Feat prerequisites).

And no, you don't need Agile Maneuvers for Trip or Disarm, though you do for most other maneuvers.


Deadmanwalking wrote:
Also, Warpriests no longer gain full BAB with Sacred Weapons (so your attack above should be +12, not +14/+9)

This true? This makes me sad.

Scarab Sages

Slacker2010 wrote:
Deadmanwalking wrote:
Also, Warpriests no longer gain full BAB with Sacred Weapons (so your attack above should be +12, not +14/+9)
This true? This makes me sad.

It's True.

Liberty's Edge

Imbicatus wrote:
Slacker2010 wrote:
Deadmanwalking wrote:
Also, Warpriests no longer gain full BAB with Sacred Weapons (so your attack above should be +12, not +14/+9)
This true? This makes me sad.
It's True.

It's also not the whole story.

For the record. :)

Scarab Sages

Deadmanwalking wrote:
Imbicatus wrote:
Slacker2010 wrote:
Deadmanwalking wrote:
Also, Warpriests no longer gain full BAB with Sacred Weapons (so your attack above should be +12, not +14/+9)
This true? This makes me sad.
It's True.

It's also not the whole story.

For the record. :)

I will say I kicked serious undead arse as Oloch on Saturday. It was only 3rd level, but I didn't miss the full BAB at all.

Silver Crusade RPG Superstar 2014 Top 16

EntrerisShadow wrote:
(See what I did there?)

One thing you did was force me to read this thread, and I read your post using Pavel Chekov's voice!

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