| Wandering Loon |
Happy Sunday, everyone!
I'm running my group through a high level campaign that has led them to the Big Bad's stronghold in a custom pocket plane adjacent to the Negative Energy Plane. One of the custom effects is that all magical weapons lose 1 off their enhancement bonuses. I don't plan for it to effect abilities, but I noticed one of my players has a weapon with several abilities, but only a +1 enhancement bonus.
And this is my main point of concern now: while it's a back up weapon, if he pulls it, how would you rule it is affected? +0 equivalent with all the abilities? Is it considered masterwork? Would the abilities still work with an equivalent +0? It's only in effect while they're there - once they leave it will return to +1 - it's just temporarily suppressed by 1.
I've looked and didn't see a thread covering this and I'm not aware of any rules on this. Any input would be appreciated.