Another Archaeologist Build Question: Evangelist?


Advice


Hey everybody. I've got a 5th level, nearly 6th level, Drow Blooded Archaeologist. Currently, this is his build:

build:
Drow Blooded Half Elf
Str:12
Dex:16
Con:12
Int:14(16 with Headband of Aerial Agility)
Wis:8
Cha:16

Feats:
Weapon Finesse
Lingering performance
Arcane Strike (as Combat Trick rogue talent)
Craft Magic Arms and Armor

Favored Class Bonus:5 rounds of performance

Traits:
Fate's Favored
Vagabond Child(Disable Device)

Skill Ranks:45
Acrobatics:5(Headband)
Appraise:1
Bluff:5
Diplomacy:5
Disable Device:4
Knowledge(arcana):5
Knowledge(all other):1
Linguistics:1
Perception:5
Sense motive:1
Slight of hand:1
Spellcraft:5
Stealth:1
Use Magic Device:5

HP:45(we assume max rolls for hp... we have this weird thing at our table with hp)

Languages: Common, Elven, Undercommon, Drow Sign Language, Giant

Equipment:
+1 Elven Chain
Jingasa of the Fortunate Soldier
+1 Razor Whip(going to be Agile at some point)
2 Spring Loaded Wrist Sheathes
Wand of Burning Hands(cl 5th)
Wand of Infernal Healing
Composite Longbow(str mod 1)
A bunch of other not as relevant things, including a few mostly unused wands.

Spells:

0th level: Detect Magic, Ghost Sound, Mending, Message, Prestidigitation, Read Magic

1st level: Grease, Vanish, Ear Piercing Scream, Silent Image

2nd level: Allegro, Blindness/Deafness, Shatter,(Probably Heroism next)

He is the Magister of a kingdom right now(actually in the Kingsmaker campaign(no spoilers)), but I'm thinking one of his students will slowly take on that role, as I'm wanting him to move on to Councilor. He's the party face for the most part, and instead of having a Ruler, we have sort of this party committee instead, but as Councilor might sort of serve as Ruler. The kingdom is very full of people who would normally be seen as one of the sketchier races of people, but we've thrived very much on taking anybody who's willing to work and willing to live with others. So the Drow bit isn't that big a deal... Umm.. Downtime is used for crafting now. I could go on story-wise, but I don't think much more is important.

Now this fellow is a follower of Shelyn and Naderi, which is where the question comes. I've only recently taken a real look at Inner Sea Gods, and I'm liking this Evangelist prestige class. I like the flavor and the substance. The question is whether or not to take it. The original idea was just straight Archaeologist, but I'm really considering Evangelist. I haven't decided yet, but my GM would allow me to re-train one of my feats, I'm thinking Lingering Performance, for Deific Obedience, and then at level up I would take Evangelist 1.

Now taking Evangelist, I would lose the ability to take more Favored Class Bonuses, I would take a small hit to BAB and Saves, obviously I'd be retraining out of Lingering Performance, and then, of course, I'd basically be taking a dead level next.

Now what I eventually get out of the deal is a bonus on Perform/Craft checks, few more class skills, which is neat, a few more languages, which is neat, 2 AC, Multitude of Talents(which may prove completely useless, or not), a choice a few SLAs of "Image" spells(Fiction Weaver), Versatile Artist(my GM has said I can retrain skill points once I get this to optimize a little), Persuasive Aesthetic(which seems REALLY nice), and Spiritual Form(which seems amazing).

Now here's the thing though. It's really neat to keep my progression for the most part, but I do lose a few things certainly. My playstyle in combat is mostly buff up and fight with the whip, if I'm not burning things. Most of the things I'd get from Evangelist don't help that. I've done some illusion type stuff before, effectively even, but it's not how I usually work. Even Spiritual Form might not be completely worth it, because I'm already planning on getting my headband to at least +4 at some point, which might be enough flying to get by anyways. Heaven forbid I get it to a +6. I mean telepathy and a +4 to a ability score(probably Dex) is super... But what's my other ability going to be? A swim speed? A redundant fly speed?

But what does help my combat? Not stifling my BAB, and abusing my Luck bonuses... I'm really not sure on this, because even then, it's still not HUGE losses, right?(Besides maybe Lingering Performance, which I could get again later)And if something happened to my headband, Spiritual Form with wings would be a lifesaver.

Edit:

I mean, unless anybody knows of any 3rd Party Naderi Obediences and Boons...

Also, any other advice?

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